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Design narrative: Spatial drama and its application to virtual environments.

机译:设计叙述:空间戏剧及其在虚拟环境中的应用。

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摘要

The identification and study of design narrative describes a technology driven phenomenon applicable to the past twenty years of technological innovation. As a fusion of principles inherent in dramatic cinema and digital design, the theory has a growing place in the communication of digital and physical design and planning information systems. The basis of design narrative is formulated upon a concept of spatial drama, established within the context of convergence of developing digital communications media.; Narrative, with its progressively broadening range of definitions and even surprising associations, in the past had its strongest association to drama. Cinema, despite its development as a technological medium, has nevertheless certainly incorporated the principles of narrative, of which, drama has historically been a component. Narrative systems are therefore central to and interchangeable with methods for conveyance of dramatic information. This assumption forms the premise of this investigation intending to show that spatial drama, the foundations of which are based upon contrasting values, can be synthesized into digitally designed narrative, particularly within virtual environments and other medial communications platforms. There is the perceived problem with applications of narrative in design, especially concerning digitally designed spatial environments that lack purpose, structure and interest. The resulting narratological model introduces the new concept of spatial drama. Design narrative links spatial narrative to spatial drama for the intentional creation of dramatic contrast within sequential space. This theory contributes to a deeper understanding of spatial issues concerning the use medial technologies.; The virtual learning paradigm produced for Europe's Open University (OU) and the Cambridge Program on Industry (CPI), subsequently demonstrates aspects of the model developed in this investigation. This is accomplished through the depiction of Dr. Charles Hampden-Turner's dilemma theory as both a core concept for the narratological model and OU's distance learning program, Learning and the Connected Economy. Dilemma theory focuses upon opposition and reconciliation of opposing forces. The theory is largely applied to the areas of cross-cultural and organizational behavior. Therefore, the development of a computer-animated graphical portrayal of dilemmas is used to examine spatial drama, within the parameters of the OU's Web-based course, and within the framework of a digitally designed narrative.
机译:对“设计叙事”的识别和研究描述了适用于过去二十年技术创新的技术驱动现象。作为戏剧电影和数字设计中固有原理的融合,该理论在数字和物理设计以及规划信息系统的通信中占有越来越重要的地位。设计叙事的基础是在发展数字通信媒体的融合背景下确立的“空间戏剧”的概念。叙事的定义范围逐渐扩大,甚至出现令人惊讶的联想,而过去与戏剧的联想最为强烈。尽管电影已经发展成为一种技术媒介,但它无疑结合了叙事原理,而戏曲在历史上一直是其中的一个组成部分。因此,叙事系统对于传达戏剧性信息的方法至关重要,并且可以互换。该假设构成了本次调查的前提,旨在表明空间戏剧的基础是基于对比值,可以综合到数字化设计的叙述中,尤其是在虚拟环境和其他媒体交流平台中。叙事在设计中的应用存在一个明显的问题,特别是在缺乏目的,结构和兴趣的数字化空间环境中。由此产生的叙事学模型引入了空间戏剧的新概念。设计叙事将空间叙事与空间戏剧联系起来,目的是在连续空间中有意创造戏剧性的对比。该理论有助于更深入地了解与使用中间技术有关的空间问题。为欧洲开放大学(OU)和剑桥工业计划(CPI)制作的虚拟学习范例随后展示了此调查中开发的模型的各个方面。这是通过将Charles Hampden-Turner博士的困境理论描述为叙事学模型和OU的远程学习计划(学习与互联经济)的核心概念而实现的。困境理论侧重于对立力量的对立与和解。该理论主要应用于跨文化和组织行为领域。因此,在OU的基于Web的课程的参数范围内以及在数字设计的叙事框架内,使用计算机动画的困境图形化刻画来检查空间戏剧。

著录项

  • 作者

    Abelin, Raymond Ferris.;

  • 作者单位

    University of Colorado at Denver.;

  • 授予单位 University of Colorado at Denver.;
  • 学科 Architecture.; Computer Science.; Education Technology.
  • 学位 Ph.D.
  • 年度 2003
  • 页码 184 p.
  • 总页数 184
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 建筑科学;自动化技术、计算机技术;
  • 关键词

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