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Balancing fabula #x00026; interactivity: An approach for narrative creation in interactive virtual drama

机译:平衡Fabula&Enteraction:互动虚拟戏剧中的叙事创作方法

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This paper aims at reviewing narrative theories and approaches in an effort to determine their potential as suitable for computational implementation within the Shimpai Muyou! project. Current narrative models used within the AI community prove to be problematic regarding their applicability to an interactive virtual environment. We believe that the production of VR drama requires the adaptation and extension of existing dramatic tools, structures, methods and the appropriation of artificial intelligence techniques. Therefore, we look into an alternative mechanism to narrative creation in a pedagogical context where the story emerges from the interactions between the characters who are autonomous, in a Virtual Environment, and the learner. Based on procedural view of narrative, a special agent, named Drama Manager is presented. This agent has the function of arranging the episode in such a manner which generates a coherent unscripted story. A narrative forms where, interactivity as well as user satisfaction, constitute a basis for the construction and unfolding of a narrative, flexible enough in its articulation, to bring maximum satisfaction to the user.
机译:本文旨在审查叙述理论和方法,以便确定其适用于Shimpai Muyou内的计算实施的潜力!项目。 AI社区中使用的当前叙事模型被证明是对其对交互式虚拟环境的适用性的问题。我们认为,VR Drama的生产需要适应和延长人工智能技术的现有戏剧性工具,结构,方法和拨款。因此,我们研究了一个替代机制,在教学环境中叙述创建,故事从自主,虚拟环境中的字符与学习者中的字符之间的相互作用中出现。根据叙述的程序观,提出了一个名为Drama Manager的特殊代理人。该代理具有以这样一种方式安排集的功能,这些方式产生连贯的未定性故事。叙述形式的叙述以及用户满意度,构成了叙事,足够灵活的构建和展开的基础,足够灵活,为用户带来最大的满足感。

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