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The role of narrative in multimedia learning.

机译:叙事在多媒体学习中的作用。

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摘要

This descriptive case study investigated the role of narrative in multimedia learning and teaching and observed how teachers applied their understanding of narrative, and new constructivist technologies, to design multimedia presentations for instruction. The study looked specifically at the cognitive strategies, visual narrative concepts, and techniques of representation three teachers used in the course of learning how to design a multimedia instructional presentation. The context of the study was a university graduate instructional design of educational software course. Data sources included visual and verbal elicitation techniques, participant observations, document collection, semistructured interviews, and videotapes in the graduate classroom. Data were analyzed using concurrent and retrospective protocol analyses of design tasks, network graphs of design reasoning, and ethnographic document analyses of storyboard scenes, montage sequences, and narrative instructional presentations.;The findings of this study suggest the value of using visual narrative concepts and techniques of representation to support teachers in their approach to the design of a multimedia instructional presentation. The protocol data indicated that when the teachers actively engaged in design problem solving, they used their new knowledge of narrative to read, select, and combine digital media according to the formal elements, symbolic relationships, and the ways in which their students might perceive them. This is further discussed in relation to constructivist frameworks for understanding the functions of language and symbol systems in the construction of knowledge and meaning.;The network graph data of design reasoning identified technical issues such as difficulties in controlling the media and interacting with constructivist technologies that occasionally affected the three teachers' cognitive processing. This is discussed in relation to the traits of novice designers, the functions of novel representations (Ainsworth, 2006), and cognitive dissonance. The ethnographic document data were to a large extent determined by the three teachers' individual approaches to design practice and the particularities of their instructional presentations for their respective disciplines and student populations.;The findings of this study have implications for both the fields of multimedia learning research and teacher education in terms of learning how to design multimedia instructional presentations effectively. Professional development in learning how to design with computer graphics and new constructivist technologies is suggested.
机译:这个描述性案例研究调查了叙事在多媒体学习和教学中的作用,并观察了教师如何运用对叙事的理解以及新的建构主义技术,设计多媒体演示文稿进行教学。该研究专门研究了三位教师在学习如何设计多媒体教学演示文稿时所使用的认知策略,视觉叙事概念和表示技术。研究的背景是大学毕业生的教育软件课程教学设计。数据来源包括视觉和言语启发技术,参与者观察,文档收集,半结构化访谈以及研究生教室中的录像带。使用设计任务的并发和追溯协议分析,设计推理的网络图以及情节提要场景,蒙太奇序列和叙事性教学演示文稿的民族志文档分析对数据进行了分析;本研究的结果表明使用视觉叙事概念和表示技术,以支持教师设计多媒体教学演示文稿的方法。协议数据表明,当教师积极从事设计问题的解决时,他们会根据形式元素,符号关系以及学生对其理解的方式,使用其新的叙事知识来阅读,选择和组合数字媒体。 。结合建构主义框架来进一步讨论这点,以理解语言和符号系统在知识和意义的建构中的功能。设计推理的网络图形数据确定了技术问题,例如控制媒体和与建构主义技术互动的困难,偶尔影响三位老师的认知加工。讨论了有关新手设计师的特征,新颖表示的功能(Ainsworth,2006年)和认知失调。人种学文献数据在很大程度上取决于三位教师的个人设计实践方法以及他们针对各自学科和学生群体的教学演示的特殊性。;本研究的发现对多媒体学习两个领域都具有影响研究和教师教育,以学习如何有效地设计多媒体教学演示文稿。建议学习如何使用计算机图形学和新的建构主义技术进行专业开发。

著录项

  • 作者

    Diamond, Myrna Elyse.;

  • 作者单位

    University of Nevada, Las Vegas.;

  • 授予单位 University of Nevada, Las Vegas.;
  • 学科 Education Teacher Training.;Multimedia Communications.;Education Technology of.;Education Curriculum and Instruction.
  • 学位 Ph.D.
  • 年度 2011
  • 页码 401 p.
  • 总页数 401
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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