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Body | building | skins: Patterning spatial surfaces.

机译:身体|建筑|皮肤:图案化空间表面。

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摘要

Exploiting the definitions of pattern using methods and concepts in garment and building construction, the goal of this project is to produce a new type of surface that exists somewhere between the rigid modular assembly of the wall and the body-specific garment. A broader definition of architecture is examined, which implies a variety of interactions with our built environment and the ability to challenge our own bodies, as well as how we relate to each other. This is not an attempt to make a surface that can literally be applied to both body and space, but to make a new type of skin that challenges interaction with the surroundings.;Methods in patterning are explored based on two definitions: pattern as a model for reproduction; and two- and three-dimensional patterns as a visual recognition and/or a systematic arrangement through material properties and connections. Pattern-making as a model for reproduction inherently implies a prefabricated and standardized system, within which the ideal of production efficiency can be paired with customization. Systematic arrangement and visual recognition are inherent in typical construction methods because of the repetitive assembly of standardized parts.;Beginning with the cube as both a basic building block and an elemental architectural volume, it is deconstructed; its surface is unfolded and manipulated, creating new patterns for building components. Initially, the patterns are developed in heavy paper and three new modules are formed and assembled in aggregations - both as homogeneous arrays and as complex, heterogeneous fabrics. Based on the material properties and behaviors in paper, the patterns are tested for layout efficiencies, feasibility for production in a variety of materials, connective ability and overall visual impression. Ultimately, these pattern developments result in the fabrication of a self-structured surface from light-gauge aluminum with a variety of speculative applications.
机译:利用服装和建筑结构中的方法和概念来定义图案,该项目的目标是生产一种新型表面,该表面存在于墙体的刚性模块化组件与特定于人体的服装之间。我们检查了更广泛的建筑定义,这意味着与建筑环境的各种交互作用以及挑战自己身体的能力以及彼此之间的关系。这并不是在试图将表面真正应用于身体和空间的尝试,而是在试图挑战与周围环境相互作用的新型皮肤。;基于两个定义探讨了构图方法:模式作为模型复制;以及二维和三维图案,作为视觉识别和/或通过材料特性和连接的系统布置。图案制作作为复制的模型固有地意味着一个预制且标准化的系统,在该系统中,可以将生产效率的理想与定制相结合。由于重复组装标准化零件,系统的布置和视觉识别是典型构造方法中固有的。;从多维数据集作为基本构造块和元素构造体开始,就对其进行了解构;它的表面被展开和操纵,从而创建了用于构建组件的新模式。最初,这些图案是用重磅纸开发的,并且形成了三个新模块,并以聚合的形式组装在一起-既是均质阵列又是复杂的异质织物。根据纸张的材料特性和行为,对图案进行布局效率,各种材料生产的可行性,连接能力和整体视觉印象的测试。最终,这些图案的发展导致了轻量级铝材在各种投机应用中制造出一种自结构化表面。

著录项

  • 作者

    Walsky, Tesia.;

  • 作者单位

    State University of New York at Buffalo.;

  • 授予单位 State University of New York at Buffalo.;
  • 学科 Architecture.
  • 学位 M.Arch.
  • 年度 2010
  • 页码 76 p.
  • 总页数 76
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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