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Investigating machine learning decision problems with game theory.

机译:用博弈论研究机器学习决策问题。

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摘要

The machine learning domain has many decision problems that must by considered when using the various techniques found within it. A decision problem occurs when a "yes" or "no" answer to a question depends on the current input configuration of a system or the environment in which that question is relevant. Our focus is unsupervised machine learning, where learning rules are executed automatically without the intervention of a user after an initial data cleansing stage. This is an automated process with the modification of variables being automatic through the use of robust algorithms. It arises in some situations, however, that a decision problem must be solved in order to direct the algorithm along a correct path. Failure to do this results in the algorithm giving a less-than-ideal result. Game theory, it is discovered in this dissertation, is an excellent resource for determining the correct path to follow. It allows us to accurately describe the decision problem in terms of observed evidence.;In this dissertation, we describe two machine learning sub-domains in which game;theory is useful in solving some decision problems found within them. The first domain, neural networks, benefits from game theory in the competitive learning model. The game-theoretic self-organizing map model (a special type of neural network) is reviewed and extended to a growing hierarchical model to increase its robustness. We introduce Outward Update Propagation as a method of ensuring pattern consistency within the hierarchical maps.;The second domain, rough sets, benefits from game theory in respect to data-driven probabilistic thresholds. The game-theoretic rough set model is introduced as an example of game-theoretic machine learning. We make the connection that the parameter optimization decision problem is highly similar to that of a competitive game. Since reducing the size of the boundary region is our goal, we can formulate two types of games with this model: strict competition between regions or the formation of a coalition to achieve a level of balance between the two regions. These two areas of study show the effectiveness of game theory to analyze a variety of decision problems faced by researchers.;Game theory is a powerful method for mathematically formulating decision problems as competition between two or more entities. To formulate a decision problem in game theory, one requires information regarding the players in the game (those with a position to directly influence the decision), the actions that can be performed to influence a decision, and the resulting payoff that is achieved signifying that a decision is nearer to being made.
机译:机器学习领域具有许多决策问题,使用其中发现的各种技术时必须考虑这些问题。当对问题的“是”或“否”答案取决于与该问题相关的系统或环境的当前输入配置时,将发生决策问题。我们的重点是无监督机器学习,在最初的数据清理阶段之后,学习规则将自动执行而无需用户干预。这是一个自动化的过程,通过使用可靠的算法,变量的修改是自动的。但是,在某些情况下,必须解决一个决策问题,才能沿正确的路径引导算法。未能做到这一点将导致算法给出的结果不理想。本文发现了博弈论,它是确定正确的遵循路径的极好资源。它使我们能够根据观察到的证据准确地描述决策问题。在本文中,我们描述了两个机器学习子领域,其中博弈;理论对于解决其中发现的一些决策问题很有用。第一个领域是神经网络,它在竞争性学习模型中受益于博弈论。对博弈论的自组织映射模型(一种特殊类型的神经网络)进行了审查,并将其扩展到一个不断发展的层次模型中,以提高其鲁棒性。我们引入了向外更新传播作为确保层次图中的模式一致性的一种方法。第二个域,即粗糙集,受益于基于数据驱动的概率阈值的博弈论。引入博弈论粗糙集模型作为博弈论机器学习的一个示例。我们认为参数优化决策问题与竞争游戏高度相似。由于减小边界区域的大小是我们的目标,因此我们可以使用该模型制定两种类型的博弈:区域之间的严格竞争或组建联盟以实现两个区域之间的平衡。这两个研究领域显示了博弈论分析研究人员面临的各种决策问题的有效性。博弈论是一种数学上将决策问题表达为两个或多个实体之间竞争的有效方法。为了在博弈论中提出决策问题,需要以下信息:游戏中的玩家(有能力直接影响决策的人),可以执行的影响决策的动作以及所获得的收益表示即将做出决定。

著录项

  • 作者

    Herbert, Joseph.;

  • 作者单位

    The University of Regina (Canada).;

  • 授予单位 The University of Regina (Canada).;
  • 学科 Artificial Intelligence.;Computer Science.
  • 学位 Ph.D.
  • 年度 2011
  • 页码 166 p.
  • 总页数 166
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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