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A case study in the participatory design of a collaborative science-based learning environment.

机译:在基于科学的协作学习环境的参与式设计中的案例研究。

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摘要

Educational technology research studies have found computer and software technologies to be underutilized in U.S. classrooms. In general, many teachers have had difficulty integrating computer and software technologies into learning activities and classroom curriculums because specific technologies are ill-suited to their needs, or they lack the ability to make effective use of these technologies. In the development of commercial and business applications, participatory design approaches have been applied to facilitate the direct participation of users in system analysis and design. Among the benefits of participatory design include mutual learning between users and developers, envisionment of software products and their use contexts, empowerment of users in analysis and design, grounding of design in the practices of users, and growth of users as designers and champions of technology. In the context of educational technology development, these similar consequences of participatory design may lead to more appropriate and effective education systems as well as greater capacities by teachers to apply and integrate educational systems into their teaching and classroom practices.; We present a case study of a participatory design project that took place over a period of two and one half years, and in which teachers and developers engaged in the participatory analysis and design of a collaborative science learning environment. A significant aspect of the project was the development methodology we followed---Progressive Design. Progressive Design evolved as an integration of methods for participatory design, ethnography, and scenario-based design. In this dissertation, we describe the Progressive Design approach, how it was used, and its specific impacts and effects on the development of educational systems and the social and cognitive growth of teachers.
机译:教育技术研究发现,计算机和软件技术在美国教室中未被充分利用。通常,许多教师很难将计算机和软件技术集成到学习活动和课堂课程中,因为特定的技术不适合他们的需求,或者他们缺乏有效利用这些技术的能力。在商业和商业应用程序的开发中,已经采用了参与式设计方法来促进用户直接参与系统分析和设计。参与式设计的好处包括用户与开发人员之间的相互学习,软件产品及其使用环境的设想,对用户进行分析和设计的授权,设计在用户实践中的立足点以及用户作为设计师和技术拥护者的成长。在教育技术发展的背景下,参与性设计的这些类似后果可能导致更适当和有效的教育系统,以及教师将教育系统应用和整合到他们的教学和课堂实践中的更大能力。我们提供了一个为期两年半的参与式设计项目的案例研究,其中教师和开发人员参与了协作式科学学习环境的参与式分析和设计。该项目的重要方面是我们遵循的开发方法-渐进设计。渐进式设计的发展是参与式设计,人种志和基于场景的设计方法的集成。在本文中,我们描述了渐进式设计方法,如何使用它,以及它对教育系统的发展以及教师的社会和认知成长的具体影响。

著录项

  • 作者

    Chin, George, Jr.;

  • 作者单位

    Virginia Polytechnic Institute and State University.;

  • 授予单位 Virginia Polytechnic Institute and State University.;
  • 学科 Computer Science.; Education Technology.; Education Sciences.
  • 学位 Ph.D.
  • 年度 2004
  • 页码 517 p.
  • 总页数 517
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;自然科学教育与普及;
  • 关键词

  • 入库时间 2022-08-17 11:44:20

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