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A virtual reality-based training environment using haptic interfaces.

机译:使用触觉界面的基于虚拟现实的培训环境。

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Stability is a critical issue in haptic simulation. Unlike other conventional robotic manipulators, haptic devices inherently function in close proximity to humans. The unpredictable nature of human operator and the virtual environment are the main sources of instability in a stand alone haptic system. In the case of teleoperative haptic systems the criteria for stability is far more complicated than those studied for single-user systems. Stability and traceability in telehaptic systems are some of the main technical challenges in the field of shared virtual environments. The methods proposed in this thesis provide accurate 3D force reflecting telehaptic model to guarantee a stable teleoperation in a virtual environment that minimizes the tracking errors between the master and slave haptic devices.; A control strategy is developed and investigated for maintaining and improving on the stability margins and achievable performances for telehaptic system as a training tool intended for bilateral interaction with virtual objects. Specifically a recursive adaptive method is developed and applied in order to minimize the tracking error between the master and slave haptic devices. A detailed comparative evaluation of the proposed control and estimation strategies is presented to illustrate the performance of the resulting controlled telehaptic system.; The research presented here is based on an implementation environment consisting of master and slave haptic devices operating on a single workstation, which implies that improving the system response and performance in a network environment remains as another challenge and future work. The development of higher quality graphics accelerators, processors, high speed networks and data communications, specific protocols for 3D graphics and haptics world, specific real time algorithms and even the development of 3D modeling languages affect this next generation technology.
机译:稳定性是触觉仿真中的关键问题。与其他传统的机器人操纵器不同,触觉设备固有地在接近人类的地方起作用。在独立的触觉系统中,操作员的不可预测性和虚拟环境是不稳定的主要来源。在远距离触觉系统的情况下,稳定性标准远比对单用户系统研究的标准复杂。触觉系统的稳定性和可追溯性是共享虚拟环境领域中的一些主要技术挑战。本文提出的方法提供了精确的3D力反射触觉模型,以确保在虚拟环境中稳定的遥操作,从而最大程度地减少了主从触觉设备之间的跟踪误差。开发并研究了一种控制策略,用于维持和改善遥触系统的稳定性裕度和可达到的性能,这是一种旨在与虚拟对象进行双向交互的训练工具。具体地,开发并应用了递归自适应方法以最小化主触觉设备和从属触觉设备之间的跟踪误差。对所提出的控制和估计策略进行了详细的比较评估,以说明所形成的受控触觉系统的性能。此处提出的研究基于由在单个工作站上运行的主从触觉设备组成的实现环境,这意味着在网络环境中改善系统响应和性能仍然是另一个挑战和未来的工作。高质量图形加速器,处理器,高速网络和数据通信的开发,用于3D图形和触觉世界的特定协议,特定的实时算法,甚至3D建模语言的开发,都对这种下一代技术产生了影响。

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