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Grotesque attractions: Genre history, popular entertainment, and the origins of the horror film.

机译:奇特的景点:流派的历史,流行的娱乐以及恐怖电影的起源。

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摘要

In his seminal article "The Cinema of Attractions: Early Film, Its Spectator, and the Avant-Garde" (1986), Tom Gunning writes that the "relation between films and the emergence of the great amusement parks, such as Coney Island, at the turn of the century provides rich ground for rethinking the roots of early cinema." While Gunning's work situates early cinema in general within modern forms of mass popular entertainments, I carve out a slightly narrower path arguing that the long history of displaying cultural attractions that tap into the public's desire for the odd, the curious, the "abnormal," and the horrific---what I call grotesque attractions---at institutions such as carnivals, circus sideshows, and dime museums serves as a crucial influence on the formal and thematic conventions of the classic era horror film as well as their promotion, exhibition, and reception.;My project uses the concept of the grotesque as a framework for contextualizing the origins, conventions, and reception of the horror film genre as it develops during the silent and early sound periods in Hollywood and Europe. Throughout this dissertation the grotesque becomes a central characteristic which serves to both define the underlying themes and formal structures of the horror film as well as to connect the horror genre across various media (literature, theater, radio, film) and across institutions of modernity where grotesque objects, animals, and individuals were displayed under the blurred and intertwined banners of "science" and "entertainment." Like these other grotesque forms, the horror film genre blurs a number of boundaries and categories that organize modern Western culture since the Enlightenment such as natural and supernatural, human and animal, normal and abnormal, science and entertainment, and fact and fiction. Horror films provide a safe haven for experiencing the grotesque and horrific, but at the same time playfully undermine that feeling of safety through publicity strategies and narrative structures that intensify our emotional affect and blur the boundaries between the fictional world and the space of the spectator. While the dominant models of classic Hollywood cinema claim self-effacement, invisibility, and even passivity as defining traits, considering the horror film as a form of grotesque attraction presents an alternative model: one of presentation, attraction, self-consciousness, and interactivity.
机译:汤姆·古宁(Tom Gunning)在开创性的文章“景点电影院:早期电影,观众和先锋派”(1986年)中写道,“电影与科尼岛等大型游乐园的兴起之间的关系世纪之交为重新思考早期电影的根基提供了丰富的基础。”尽管Gunning的作品将早期电影放到了大众娱乐的现代形式中,但我开辟了一条狭窄的道路,认为悠久的展示文化景点的历史可以激发公众对古怪,好奇,“反常”的渴望。狂欢节,马戏表演,毛钱博物馆等机构的恐怖-我称之为怪诞景点-对经典时代恐怖电影的形式和主题惯例及其宣传,展览都产生了至关重要的影响我的项目使用怪诞的概念作为框架,将恐怖电影类型的起源,约定和接受背景化,因为它是在好莱坞和欧洲的无声和早期声音阶段发展起来的。在整个论文中,怪诞成为中心特征,既可以定义恐怖片的基本主题和形式结构,又可以将恐怖体裁跨各种媒体(文学,戏剧,广播,电影)和现代机构联系起来。怪诞的物体,动物和个体被摆在模糊不清的“科学”和“娱乐”的旗帜下。与其他怪诞形式一样,恐怖片的类型模糊了启蒙运动以来组织现代西方文化的众多界限和类别,例如自然与超自然,人与动物,正常与反常,科学与娱乐,事实与虚构。恐怖电影为经历怪诞和恐怖的电影提供了避风港,但与此同时,通过宣传策略和叙事结构却在玩味地破坏了那种安全感,这种叙事结构加剧了我们的情感影响,并模糊了虚构世界和观众空间之间的界限。尽管经典好莱坞电影的主流模式都以自我掩饰,隐形,甚至被动性为特征,但将恐怖电影视为怪诞的吸引形式却提出了另一种模式:表现,吸引,自我意识和互动性中的一种。

著录项

  • 作者

    Fiumara, James J.;

  • 作者单位

    University of Pennsylvania.;

  • 授予单位 University of Pennsylvania.;
  • 学科 Film studies.;Modern literature.
  • 学位 Ph.D.
  • 年度 2012
  • 页码 238 p.
  • 总页数 238
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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