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Game Design Framework and Guidelines Based on a Theory of Visual Attention.

机译:基于视觉注意理论的游戏设计框架和指南。

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摘要

The design of video games has a tremendous impact in shaping our experience, and one area is through their visual designs. Action games in particular engulf the player in highly dynamic and sensory rich environments where challenges can easily be misperceived. For example, the player may feel overwhelmed, fail to notice important elements, or take the wrong course of action as a result of distractions. Pinpointing and solving these problems are difficult without taking into consideration the underlying mechanisms of human visual information processing. In this effort, this dissertation develops a perception-based game design framework supported by a theory of visual attention. This framework was applied to consider perceptual features of motion affecting the visual design, and their effects on the player's experience. Perceptual features of motion are often overlooked in games, but cannot be ignored. Perception and attention researchers found numerous effects of motion on users' task performances and affective responses that are of interest to the game design and user research community. The contribution of this work consists of an investigation of a perception-based framework for elements in motion within commercial and an experimental game called EMOS ( Expressive MOtion Shooter). This is followed by identifying and validating two perception-based guidelines. The guidelines are novel such they are empirically expressed, based on expert game designers' manipulations of perceptual features in EMOS. This contribution also benefits the design and human computer interaction communities, since results include qualitative reflections from game designers concerning this topic.;Keywords: Visual design, game design, human-computer interaction, user experience, user research, perception, attention, cognition.
机译:电子游戏的设计对我们的体验产生了巨大的影响,其中一个方面就是视觉设计。特别是动作游戏,在充满动态和感官丰富的环境中吞噬了玩家,在这些环境中,挑战很容易被误解。例如,由于分心,玩家可能会感到不知所措,无法注意到重要元素或采取了错误的行动方式。不考虑人类视觉信息处理的潜在机制,很难找到并解决这些问题。在此努力下,本论文开发了一种基于视觉的游戏设计框架,该框架由视觉注意理论支持。该框架用于考虑影响视觉设计的运动的感知特征,以及它们对玩家体验的影响。在游戏中,运动的感知特征通常被忽略,但不能忽略。感知和注意力研究人员发现,运动对用户的任务表现和情感反应产生了许多影响,这是游戏设计和用户研究界感兴趣的。这项工作的贡献包括对商业中运动元素的基于感知的框架的研究,以及名为EMOS(表现运动射击)的实验游戏。接下来,确定并验证两个基于感知的准则。该指南是新颖的,因此可以根据专家游戏设计师对EMOS中感知功能的操纵来凭经验表达。此成果还有益于设计和人机交互社区,因为结果包括游戏设计师对此主题的定性思考。关键字:视觉设计,游戏设计,人机交互,用户体验,用户研究,感知,关注,认知。

著录项

  • 作者

    Milam, David Charles.;

  • 作者单位

    Simon Fraser University (Canada).;

  • 授予单位 Simon Fraser University (Canada).;
  • 学科 Multimedia communications.;Design.
  • 学位 Ph.D.
  • 年度 2013
  • 页码 196 p.
  • 总页数 196
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 能源与动力工程;
  • 关键词

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