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Resemblance of the long existing: The virtual reconstruction of the Cistercian monastery of Pilis, Hungary.

机译:长期存在的相似之处:匈牙利皮利斯西多会修道院的虚拟重建。

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Since computer reconstruction of ancient monuments is a relatively new field, many of its aspects and potentials have not yet been fully utilized or explored. This research will demonstrate that the usual emphases in computer reconstruction, such as data gathering and visual realism, both miss the essential fact that such reconstructions are, in the end, interpretive. It will also be shown that since the exact form and characteristics of now-destroyed monuments are often unknown, computer reconstructions can exploit a more open-ended set of educational, interpretive, interactive, theoretical, and analytical capacities, including revealing the uncertainties of the reconstruction itself.; My aim in this research is to explore the advantages and limitations of the application of computers for study and preservation through the partial virtual reconstruction of the Gothic Cistercian Abbey of Pilis, in Hungary, that was founded in 1184. Besides creating a computer model of the site and the structure, the capacities of the new medium as a tool for studying ancient monuments will be investigated, specifically in utilizing historical representational techniques. The approach will help in understanding the history of the monastery and provide an analysis of the significant forms and geometries of the building. Furthermore, issues arising from a theoretical consideration of this medium, such as the meaning of a "reconstructed reality," and the way our perceptions are affected by these media, will be discussed. These problems will be illustrated with three-dimensional models and images that are layered into the treatments of the monument itself. For example, possible alternatives for the reconstruction of the site will be developed and compared to each other. I will take advantage of graphic devices such as hiding certain elements, or transforming them into wire frame models, in order to analyze the inner structure of the abbey and to generate different interpretations of the computer-reconstructed edifice.; A series of images, animations and interactive slideshows are presented, portraying the monument in various interpretations, along with text and graphic segments illustrating the theoretical approach to the reconstruction. Through such techniques, audiences are drawn not merely to realistic forms of representation, or to final renderings of a single interpretation, but also to deeper analytical and educational content. As a prototype, "Virtual Pills" will contribute to the growing scholarship on "virtual heritage"; in particular its capacity to deliver content to audiences, rather than merely to present images, which is the norm.
机译:由于古代纪念碑的计算机重建是一个相对较新的领域,其许多方面和潜力尚未得到充分利用或探索。这项研究将证明,计算机重建中通常的重点,例如数据收集和视觉现实主义,都错过了这样的本质,即重建最终是解释性的。还将表明,由于经常被破坏的古迹的确切形式和特征通常是未知的,因此计算机重建可以利用更具开放性的一组教育,解释,互动,理论和分析能力,其中包括揭示不确定性。重建本身。我在这项研究中的目的是,通过对匈牙利Pilis哥特式西多会修道院的部分虚拟重建(建立于1184年),来探索应用计算机进行研究和保存的优势和局限性。地点和结构,将研究这种新媒介作为研究古代古迹的工具的能力,特别是在利用历史表征技术方面。该方法将有助于理解修道院的历史,并提供对建筑物重要形式和几何形状的分析。此外,还将讨论由这种媒介的理论考虑引起的问题,例如“重构现实”的含义,以及我们的看法受这些媒介影响的方式。这些问题将通过三维模型和图像进行说明,这些模型和图像将被嵌入纪念碑本身的处理中。例如,将开发场地重建的可能替代方案,并将其相互比较。我将利用诸如隐藏某些元素或将其转换为线框模型之类的图形设备,以分析修道院的内部结构并对计算机重建的大厦产生不同的解释。展示了一系列图像,动画和交互式幻灯片,以各种解释形式描绘了纪念碑,以及说明重建理论方法的文本和图形段。通过这种技术,观众不仅可以吸引到现实的表现形式或单一解释的最终呈现,还可以吸引到更深层次的分析和教育内容。作为一个原型,“虚拟药丸”将为“虚拟遗产”方面日益增加的奖学金做出贡献;特别是其向观众提供内容的能力,而不仅仅是呈现图像的能力,这是正常现象。

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