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Interactive navigational learning in a virtual environment: Cognitive, physical, attentional, and visual components.

机译:虚拟环境中的交互式导航学习:认知,物理,注意力和视觉组件。

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摘要

There are three aspects of "interactive" navigation that may contribute to the acquisition of spatial knowledge from a VE: (1) control over navigation (both physical and cognitive), (2) attention directed towards the spatial goal of the task, and (3) the visual presentation of the VE itself. The two experiments reported here are among the first to systematically assess the individual and combined influence of each of these three variables for spatial information transfer. Participants were trained on the layout of a building using either a VE or an interactive map. The degree to which both route and survey knowledge transferred to the real world building was assessed. Upon completion of the real world tasks, participants returned to their training environment to report information, namely the location of specific objects, gathered while in the real world.; Experiment 1 addressed the degree to which type of control and allocation of attention influenced learning in a traditional VE. Results indicated that participants who had physical control over navigation (i.e., used the joystick to navigate during training) were less accurate during real world wayfinding than participants who did not have physical control. Participants with only cognitive control over navigation were most accurate on an object recall task. These differences indicate that the degree to which control and attention influence performance may differ according to the type of spatial knowledge being measured.; Experiment 2 used an interactive map to address the influence of the visual presentation of the environment, together with issues of control and attention. Participants with cognitive control during training were more accurate during real world navigation tasks than those without cognitive control, while participants with physical control were again less accurate. Attention was dependent on physical control. Participants not using the joystick but aware of the spatial learning goals of the task were more accurate during wayfinding than participants who used a joystick during training, while those who counted turns were less accurate than participants using a joystick. Comparisons between Experiments indicate Control and Attention variables account for some, but not all, of the advantages found in typical 3-dimensional interactive VE learning.
机译:“交互式”导航的三个方面可能有助于从VE中获取空间知识:(1)控制导航(物理和认知),(2)着眼于任务的空间目标,以及( 3)VE本身的视觉呈现。此处报道的两个实验是第一个系统地评估这三个变量对空间信息传递的个体影响和综合影响的实验。使用VE或交互式地图对参与者进行了建筑物布局方面的培训。评估了路线和测量知识转移到现实世界建筑物中的程度。在完成现实世界的任务后,参与者返回其培训环境以报告信息,即在现实世界中收集的特定对象的位置。实验1讨论了传统VE中控制类型和注意力分配对学习的影响程度。结果表明,对导航进行物理控制的参与者(即在训练过程中使用操纵杆进行导航)在现实世界的寻路过程中的准确性低于没有进行物理控制的参与者。仅对导航有认知控制的参与者在对象召回任务上最准确。这些差异表明,控制和注意力影响性能的程度可能会根据所测量的空间知识的类型而有所不同。实验2使用互动式地图来解决环境视觉呈现的影响以及控制和注意力问题。与没有认知控制的参与者相比,在训练过程中具有认知控制的参与者在现实世界中的导航任务中的准确性更高,而具有身体控制的参与者仍然较不准确。注意取决于身体控制。与在训练期间使用操纵杆的参与者相比,未使用操纵杆但了解任务的空间学习目标的参与者在训练过程中的准确性更高,而计算转弯的参与者的准确性低于使用操纵杆的参与者。实验之间的比较表明,控制变量和注意力变量占典型的3D交互式VE学习中发现的部分优势,但不是全部。

著录项

  • 作者

    Mullin, Laura N.;

  • 作者单位

    The Catholic University of America.;

  • 授予单位 The Catholic University of America.;
  • 学科 Psychology Experimental.
  • 学位 Ph.D.
  • 年度 2006
  • 页码 179 p.
  • 总页数 179
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 心理学;
  • 关键词

  • 入库时间 2022-08-17 11:40:21

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