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Algorithms and complexity for alliances and weighted alliances of various types.

机译:各种类型的联盟和加权联盟的算法和复杂性。

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The concept of alliances was introduced in 2002 in a paper by Kristiansen, Hedetniemi and Hedetniemi [13]. Although research has been published on the mathematical properties of various types of alliances, until recently, no research has been done to develop algorithms or establish the complexity of decision problems for alliances in graphs.; This thesis presents the first algorithmic study of alliances in graphs. We present linear algorithms for finding various alliance numbers in trees and series parallel graphs. These linear algorithms are designed using a new methodology based on the well-established Wimer methodology [26] for designing polynomial algorithms on k-terminal graphs. Linear algorithms on trees for minimum offensive, minimum powerful, minimum global defensive, minimum global offensive, and minimum global powerful alliances are presented. Also, a polynomial algorithm for finding the minimum defensive alliance number of a series parallel graph is presented. Additional linear algorithms are presented for minimum weighted defensive, minimum weighted offensive, minimum weighted powerful, minimum weighted global defensive, minimum weighted global offensive, and minimum weighted global powerful alliances.; We present the first complexity study of alliances in graphs. This study was developed concurrently with the work of Cami, Balakrishnan, Deo and Dutton [6]. Complexity results for defensive, powerful, global defensive, and global powerful alliances when restricted to bipartite and chordal graphs are presented. Also, complexity results for weighted defensive, weighted offensive, weighted powerful, weighted global defensive, weighted global offensive, and weighted global powerful alliances when restricted to stars are presented.; In addition to interesting open questions, we also include implementations of the minimum powerful alliance algorithm on trees and the minimum weighted global defensive alliances on paths.
机译:联盟的概念在2002年由Kristiansen,Hedetniemi和Hedetniemi提出[13]。尽管关于各种类型联盟的数学性质的研究已经发表,但是直到最近,还没有进行过研究来开发算法或在图中建立联盟决策问题的复杂性。本文提出了图联盟的第一个算法研究。我们提出了线性算法,用于在树和系列平行图中找到各种联盟编号。这些线性算法是使用基于完善的Wimer方法[26]的新方法设计的,用于在k端图上设计多项式算法。提出了针对最小攻击,最小威力,最小全球防御,最小全球攻和最小全局威力联盟的树上线性算法。此外,提出了一种用于找到一系列平行图的最小防御联盟数的多项式算法。提出了用于最小加权防御,最小加权攻击,最小加权强大,最小加权全局防御,最小加权全局攻击和最小加权全局强大联盟的其他线性算法。我们在图中提出联盟的第一个复杂性研究。这项研究是与卡米(Cami),巴拉克里希南(Balakrishnan),迪奥(Deo)和达顿(Dutton)的工作同时进行的[6]。给出了仅限于二部图和弦图的防御,强大,全球防御和全球强大联盟的复杂性结果。同样,给出了只限于明星时的加权防守,加权进攻,加权强大,加权全球防守,加权全球进攻和加权全球强大联盟的复杂性结果。除了有趣的开放问题外,我们还包括树上最小有效联盟算法和路径上最小加权全局防御联盟的实现。

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