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Effect of operator control configuration on unmanned aerial system trainability.

机译:操作员控制配置对无人机航空系统可训练性的影响。

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摘要

Unmanned aerial systems (UAS) carry no pilot on board, yet they still require live operators to handle critical functions such as mission planning and execution. Humans also interpret the sensor information provided by these platforms. This applies to all classes of unmanned aerial vehicles (UAV's), including the smaller portable systems used for gathering real-time reconnaissance during military operations in urban terrain. The need to quickly and reliably train soldiers to control small UAS operations demands that the human-system interface be intuitive and easy to master. In this study, participants completed a series of tests of spatial ability and were then trained (in simulation) to teleoperate a micro-unmanned aerial vehicle equipped with forward and downward fixed cameras. Three aspects of the human-system interface were manipulated to assess the effects on manual control mastery and target detection. One factor was the input device. Participants used either a mouse or a specially programmed game controller (similar to that used with the Sony(TM) Playstation 2 video game console). A second factor was the nature of the flight control displays as either continuous or discrete (analog v. digital). The third factor involved the presentation of sensor imagery. The display could either provide streaming video from one camera at a time, or present the imagery from both cameras simultaneously in separate windows. The primary dependent variables included: (1) time to complete assigned missions, (2) number of collisions, (3) number of targets detected, and (4) operator workload. In general, operator performance was better with the game controller than with the mouse, but significant improvement in time to complete occurred over repeated trials regardless of the device used. Time to complete missions was significantly faster with the game controller, and operators also detected more targets without any significant differences in workload compared to mouse users. Workload on repeated trials decreased with practice, and spatial ability was a significant covariate of workload. Lower spatial ability associated with higher workload scores. In addition, demographic data including computer usage and video gaming experience were collected and analyzed, and correlated with performance. Higher video gaming experience was also associated with lower workload.
机译:无人机系统(UAS)上没有飞行员,但仍然需要现场操作员处理关键功能,例如任务计划和执行。人类还可以解释这些平台提供的传感器信息。这适用于所有类型的无人机(UAV),包括用于在城市地形中的军事行动期间收集实时侦察的小型便携式系统。快速而可靠地训练士兵以控制小型UAS的需求要求人机界面直观且易于掌握。在这项研究中,参与者完成了一系列的空间能力测试,然后接受了培训(在模拟中)以遥控操作配备有向前和向下固定摄像头的微型无人机。人机界面的三个方面被操纵以评估对手动控制掌握和目标检测的影响。一个因素是输入设备。参与者使用了鼠标或专门编程的游戏控制器(类似于Sony™Playstation 2视频游戏机所使用的控制器)。第二个因素是飞行控制显示器的性质,可以是连续的也可以是离散的(模拟与数字)。第三个因素涉及传感器图像的呈现。显示器既可以一次提供一台摄像机的流视频,也可以在单独的窗口中同时显示两台摄像机的图像。主要的因变量包括:(1)完成指定任务的时间,(2)碰撞次数,(3)检测到的目标数量,以及(4)操作员工作量。通常,游戏控制器的操作员性能要优于鼠标,但无论使用哪种设备,重复进行的试验都能显着缩短完成时间。使用游戏控制器可以更快地完成任务,与鼠标用户相比,操作员还可以检测到更多目标,而工作量没有明显差异。重复试验的工作量随实践而减少,而空间能力是工作量的重要协变量。较低的空间能力与较高的工作量得分相关。此外,还收集并分析了包括计算机使用和视频游戏体验在内的人口统计数据,并将其与性能相关联。更高的视频游戏体验也与较低的工作量相关。

著录项

  • 作者

    Neumann, John L.;

  • 作者单位

    University of Central Florida.;

  • 授予单位 University of Central Florida.;
  • 学科 Psychology Experimental.; Psychology Industrial.; Psychology Cognitive.; Engineering Robotics.
  • 学位 Ph.D.
  • 年度 2006
  • 页码 108 p.
  • 总页数 108
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 心理学;工业心理学;心理学;
  • 关键词

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