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Heterogeneous deformable object modeling for medical surgical simulation and collaborative product development with haptic interfaces.

机译:异质可变形对象建模,用于医疗手术仿真和带有触觉界面的协同产品开发。

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摘要

This research focuses on the investigation of heterogeneous deformable object modeling, physically based simulation, haptic force rendering and collaborative techniques for medical surgical simulation, virtual prototyping and collaborative product development.;Heterogeneous deformable models can be used to present internal geometric structures and different material properties of biological tissues and other soft-material objects for many Virtual Reality (VR) systems like surgical simulators. Cutting simulation is an important component of VR systems to modify the topology of deformable models. In this paper, a tri-ray node snapping algorithm is presented to generate volumetric heterogeneous mass spring models from a set of interface surfaces between different materials of deformable objects. A constrained local static integration method is proposed to quickly find the equilibrium solution of physically-based deformation behaviors. A 3D node snapping algorithm is developed to implement the topology modification on heterogeneous deformable models. Smooth cut is generated directly by duplicating and displacing mass points that are snapped along cutting planes. Sets of triangular surfaces representing different soft tissues are generated along the new cut to present internal geometric structures and corresponding material properties. A quasi-static algorithm is presented to refine the mesh in the vicinity of new cuts. A lab-built 6-DOF (degree of freedom) input and 5-DOF output haptic interface system is integrated with the developed system to provide force-torque feedback to users.;The marriage of network collaborative technology and the proposed deformable object modeling and simulation techniques has a great potential for more extensive applications. Challenges such as heavy computation and data synchronization exist when integrating heterogeneous deformable object models and haptic interfaces with collaborative VR systems. To balance the computational burden of haptic rendering and deformable object simulation, a hybrid network architecture is proposed in this paper. An adaptive artificial time compensation method is developed for the collaborative haptic VR system to reduce the time discrepancy between the server and the clients. Interpolation and extrapolation approaches by Verlet integration are used to synchronize graphic and haptic data transmitted over the network.;The results show that the presented heterogeneous deformable modeling, haptic rendering and collaborative techniques can be used in medical simulation, product design and manufacturing, virtual prototyping, computer games and collaborative VR applications with enhanced visual and tactile virtual environments.
机译:这项研究的重点是异构变形对象建模,基于物理的仿真,触觉力渲染以及用于医学手术仿真,虚拟样机和协作产品开发的协作技术的研究;异构异构可用于表示内部几何结构和不同材料特性的模型用于许多虚拟现实(VR)系统(如手术模拟器)的生物组织和其他软材料对象。切割模拟是VR系统修改可变形模型拓扑的重要组成部分。在本文中,提出了一种三射线节点捕捉算法,用于从可变形对象的不同材料之间的一组界面表面生成体积异质质量弹簧模型。提出了一种受约束的局部静态积分方法,以快速找到基于物理的变形行为的平衡解。开发了3D节点捕捉算法,以对异构可变形模型进行拓扑修改。通过复制和替换沿切割平面捕捉的质量点直接生成平滑切割。沿新切口生成代表不同软组织的一组三角形表面,以呈现内部几何结构和相应的材质。提出了一种准静态算法来细化新切口附近的网格。实验室开发的6自由度(DOF)输入和5自由度输出触觉接口系统与该开发的系统集成在一起,向用户提供力转矩反馈。网络协作技术与拟议的可变形对象建模和结合仿真技术对于更广泛的应用具有巨大的潜力。将异构的可变形对象模型和触觉界面与协作VR系统集成在一起时,将面临诸如繁重的计算和数据同步之类的挑战。为了平衡触觉渲染和可变形对象仿真的计算负担,提出了一种混合网络体系结构。针对协同触觉VR系统开发了一种自适应人工时间补偿方法,以减少服务器与客户端之间的时间差异。 Verlet集成的插值和外推方法用于同步通过网络传输的图形和触觉数据。结果表明,所提出的异构可变形建模,触觉渲染和协作技术可用于医学仿真,产品设计和制造,虚拟样机,具有增强的视觉和触觉虚拟环境的计算机游戏和协作VR应用程序。

著录项

  • 作者

    Lin, Shiyong.;

  • 作者单位

    North Carolina State University.;

  • 授予单位 North Carolina State University.;
  • 学科 Engineering Industrial.
  • 学位 Ph.D.
  • 年度 2007
  • 页码 151 p.
  • 总页数 151
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 一般工业技术;
  • 关键词

  • 入库时间 2022-08-17 11:39:35

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