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Enabling Subscriber-to-Subscriber Communication in an NBMA DSL Network

机译:在NBMA DSL网络中启用订户到订户通信

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摘要

Residential broadband digital subscriber loop (DSL) networks are used for many applications, such as surfing the Web, ICQ and e-mail. One of the more performance-intensive applications is distributed gaming. Participants in an online game may subscribe to multiple ISP's, or they may share the same ISP. In the case where several gamers share the same ISP, they will likely all reside in the same non-broadcast multiple access (NBMA) network. In this situation, manual configuration of each subscriber's machine is often required for them to communicate. In this paper we detail a method that removes the need for manual intervention, and enables communications between machines on the same NBMA network.
机译:住宅宽带数字用户环路(DSL)网络用于许多应用程序,例如浏览Web,ICQ和电子邮件。性能更高的应用程序之一是分布式游戏。在线游戏的参与者可以订阅多个ISP,或者他们可以共享同一ISP。如果多个游戏者共享同一个ISP,他们可能都将驻留在同一个非广播多址(NBMA)网络中。在这种情况下,通常需要手动配置每个订户的机器才能进行通信。在本文中,我们详细介绍了一种方法,该方法无需手动干预,并且可以使同一NBMA网络上的计算机之间进行通信。

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