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Low Power DSP Implementation of 3D Sound Localization for Monaural Sound Source

机译:用于单声道声源的3D声音定位的低功耗DSP实现

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摘要

This paper describes a DSP implementation of a real-time 3D sound localization algorithm with the use of a low power embedded DSP. A distinctive feature of this implementation is that the audible frequency band is divided into three, in accordance with the sound reflection and diffraction phenomena through different media from a certain sound source to human ears, and then in each subband a specific implementation procedure of the 3D sound localization is devised so as to operate in real-time at a low frequency of 50 MHz on a 16-bit fixed-point DSP. This algorithm aims at providing a listener with virtual 3D sound effects through a headphone at low cost and low power consumption.
机译:本文介绍了使用低功耗嵌入式DSP的实时3D声音定位算法的DSP实现。此实现的一个显着特征是,根据从特定声源到人耳的不同介质中的声音反射和衍射现象,可听频带分为三个部分,然后在每个子带中执行3D的特定实现过程设计了声音定位,以便在16位定点DSP上以50 MHz的低频实时运行。该算法旨在通过耳机以低成本和低功耗为听众提供虚拟3D声音效果。

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