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Co-Operation as an Asymmetric Form of Human-Computer Creativity. Case: Peace Machine

机译:合作是人类计算机创造力的不对称形式。案例:和平机器

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This theoretical paper identifies a need for a definition of asymmetric co-creativity where creativity is expected from the computational agent but not from the human user. Our co-operative creativity framework takes into account that the computational agent has a message to convey in a co-operative fashion, which introduces a trade-off on how creative the computer can be. The requirements of co-operation are identified from an interdisciplinary point of view. We divide cooperative creativity in message creativity, contextual creativity and communicative creativity. Finally these notions are applied in the context of the Peace Machine system concept.
机译:该理论论文指出了对不对称共创造力的定义的需求,其中期望从计算代理而不是人类用户那里获得创造力。我们的合作创造力框架考虑到计算代理具有以合作方式传达的信息,这在计算机的创造力方面进行了权衡。从跨学科的角度确定了合作的要求。我们将协作创造力分为消息创造力,情境创造力和交际创造力。最后,将这些概念应用到“和平机器”系统概念的上下文中。

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