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Evaluation of Serious Games in Mobile Platforms with QEF: QEF (Quantitative Evaluation Framework)

机译:使用QEF评估移动平台中的严肃游戏:QEF(定量评估框架)

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In this paper we present the overall evaluation of the Quantitative Evaluation Framework (QEF) approach which has been applied in an operational teaching environment for the last year. This environment includes the development of a serious game, supported by a web platform and extended to mobile platforms, which is being supervised by the research group GILT (Graphics, interaction & learning technologies) under the frame of an international project. The serious game that has been developed is called "Time Mesh". Time Mesh is a funded quasi experimental educational software project which is being developed under the frame of a quality evaluation environment, Quantitative Evaluation Framework (QEF) (Escudeiro Paula and Bidarra José, 2006), that measures system quality throughout its development life cycle. The quality evaluation process started with a careful planning phase. It has included the purpose of the evaluation, the timing of the evaluation and who should be conducting the evaluation process. Moderating the development of "Time Mesh" with QEF assures the quality of the final product.
机译:在本文中,我们介绍了量化评估框架(QEF)方法的整体评估,该方法已在去年的运营教学环境中应用。这种环境包括开发严肃的游戏,并在网络平台的支持下扩展到移动平台,并由国际项目框架下的研究组GILT(图形,交互和学习技术)监督。已开发的严肃游戏称为“时间网格”。 Time Mesh是一个受资助的准实验教育软件项目,该项目正在质量评估环境量化评估框架(QEF)的框架下进行开发(Escudeiro Paula和Bidarra Jose,2006),该框架在整个开发生命周期中衡量系统质量。质量评估过程始于仔细的计划阶段。它包括评估的目的,评估的时间以及应由谁进行评估过程。借助QEF来简化“时间网格”的开发,可确保最终产品的质量。

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