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Processing of Visual Information in the Visual and Object Buffers of Scene Understanding Based on Network-Symbolic Models

机译:基于网络符号模型的场景理解视觉对象缓冲区中的视觉信息处理

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Modern computer vision systems suffer from the lack of human-like abilities to understand a visual scene, detect, unambiguously identify and recognize objects. Bottom-up fine-scale segmentation of image with grouping into regions can rarely be effective for real world images if applied to the whole image without having clear criteria of how further to combine obtained small distinctive neighbor regions into meaningful objects. On a certain scale, an object or a pattern can be perceived just as an object or a pattern rather than a set of neighboring regions. Therefore, a region of interest, where the object or pattern can be located, must be established first. Rough but wide peripheral human vision serves to this goal, while narrow but precise foveal vision analyzes and recognizes the object from the center of the region of interest after separating it from its background. Unlike the traditional computer vision models, biologically-inspired Network-Symbolic models convert image information into an "understandable" Network-Symbolic format, which is similar to relational knowledge models. The equivalent of interaction between peripheral and foveal systems in the network-symbolic system is achieved via interaction of the Visual and Object Buffers and the top-level knowledge system. This article describes the principles of data representation and processing of information in Visual and Object buffers that allow for scene analysis and understanding with identification and recognition of objects in the visual scene.
机译:现代计算机视觉系统缺乏像人类一样的能力,无法理解视觉场景,检测,明确识别和识别物体。如果对整个世界图像应用自底向上的小规模分割图像(如果按区域划分),则在没有明确的标准将进一步将获得的独特小邻域进一步组合成有意义的对象的情况下,对现实世界的图像很少能有效。在某种程度上,对象或图案可以被感知为对象或图案,而不是一组相邻区域。因此,必须首先建立可以放置对象或图案的兴趣区域。粗略而宽泛的周边人眼可以达到此目的,而窄而精确的中央凹视力则可在将目标区域与背景分离后从目标区域的中心进行分析和识别。与传统的计算机视觉模型不同,受生物启发的网络符号模型将图像信息转换为“可理解的”网络符号格式,类似于关系知识模型。网络符号系统中外围系统与中央凹系统之间的等效交互是通过可视缓冲区和对象缓冲区与顶级知识系统的交互来实现的。本文介绍了Visual和Object缓冲区中数据表示和信息处理的原理,这些原理允许进行场景分析和理解,以及识别和识别视觉场景中的对象。

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