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Flexible GPU-Based Multi-Volume Ray-Casting

机译:基于GPU的灵活多体积射线铸造

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Using combinations of different volumetric datasets is becoming more common in scientific applications, especially medical environments such as neu-rosurgery where multiple imaging modalities are required to provide insight to both anatomical and functional structures in the brain. Such data sets are usually in different orientations and have different resolutions. Furthermore, it is often interesting, e.g. for surgical planning or intraoperative applications to add the visualization of foreign objects (e.g., surgical tools, reference grids, 3D measurement widgets). We propose a flexible framework based on GPU-accelerated ray-casting and depth peeling, that allows volume rendering of multiple, arbitrarily positioned volumes intersected with opaque or translucent geometric objects. These objects can also be used as convex or concave clipping shapes. We consider the main contribution of our work to be the flexible combination of the above-mentioned features in a single framework. As such, it can serve as a basis for neurosurgery applications but also for other fields where multi-volume rendering is important.
机译:在科学应用中,尤其是在医疗环境(例如神经外科)中,使用不同体积数据集的组合已变得越来越普遍,在神经环境中,需要多种成像方式来洞察大脑的解剖结构和功能结构。这样的数据集通常处于不同的方向并具有不同的分辨率。此外,这通常很有趣,例如用于外科手术计划或术中应用以添加异物的可视化(例如外科工具,参考网格,3D测量小部件)。我们提出了一种基于GPU加速光线投射和深度剥离的灵活框架,该框架允许对与不透明或半透明几何对象相交的多个任意定位的体积进行体积渲染。这些对象也可以用作凸形或凹形修剪形状。我们认为我们工作的主要贡献是在单个框架中灵活组合了上述功能。因此,它可以作为神经外科应用程序的基础,也可以用作其他重要领域,其中多体积渲染非常重要。

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