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A Bi-Adaptive Sampling Scheme for Real-Time Subsurface Scattering

机译:实时地下散射的双自适应采样方案

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摘要

We present a novel real-time subsurface scattering algorithm that is computed purely on the GPU. It is implemented as pixel shader and works solely in screen space, making it independent from scene complexity. We improve the Translucent Shadow Maps technique by introducing an adaptive hierarchical sub-sampling scheme to exploit the fact that homogeneous surfaces have a smooth contribution to the scattering term. That way it is possible to accurately approximate the scattering integral without banding and blurring artifacts that occur when using fixed sampling pattern.
机译:我们提出了一种纯粹在GPU上计算的新颖的实时地下散射算法。它被实现为像素着色器,并且仅在屏幕空间中工作,从而使其与场景复杂性无关。我们通过引入自适应分层子采样方案来改进半透明阴影贴图技术,以利用均匀表面对散射项具有平滑贡献的事实。这样,可以精确地估计散射积分,而不会出现使用固定采样模式时出现的带状和模糊伪影。

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