首页> 外文会议>Virtual worlds >Animated Impostors for Real-Time Display of Numerous Virtual Humans
【24h】

Animated Impostors for Real-Time Display of Numerous Virtual Humans

机译:动画展示者,可实时显示大量虚拟人

获取原文
获取原文并翻译 | 示例

摘要

Rendering and animating in real-time a multitude of articulated characters presents a real challenge and few hardware systems are up to the task. Up to now little research has been conducted to tackle the issue of realtime rendering of numerous virtual humans. However, due to the growing interest in collaborative virtual environments the demand for numerous realistic avatars is becoming stronger. This paper presents a hardware-independent technique that improves the display rate of animated characters by acting on the sole geometric and rendering information. We first review the acceleration techniques traditionally in use in computer graphics and highlight their suitability to articulated characters. Then we show how impostors can be used to render virtual humans. Finally we introduce a concrete case study that demonstrates the effectiveness of our approach.
机译:实时渲染和动画化多个关节角色是一个真正的挑战,几乎没有硬件系统可以胜任这一任务。迄今为止,尚未进行任何研究来解决众多虚拟人的实时渲染问题。但是,由于对协作虚拟环境的兴趣不断增长,因此对大量逼真的虚拟化身的需求越来越强。本文提出了一种独立于硬件的技术,该技术通过作用于唯一的几何和渲染信息来提高动画角色的显示速度。我们首先回顾一下传统上在计算机图形学中使用的加速技术,并重点介绍它们对关节角色的适用性。然后,我们展示了冒名顶替者如何用于渲染虚拟人。最后,我们介绍一个具体的案例研究,以证明我们的方法的有效性。

著录项

  • 来源
    《Virtual worlds》|1998年|14-28|共15页
  • 会议地点 Paris(FR);Paris(FR)
  • 作者单位

    Computer Graphics Lab, Swiss Federal Institute of Technology CH-1015 Lausanne, Switzerland;

    Computer Graphics Lab, Swiss Federal Institute of Technology CH-1015 Lausanne, Switzerland;

    Computer Graphics Lab, Swiss Federal Institute of Technology CH-1015 Lausanne, Switzerland;

  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化系统理论;
  • 关键词

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号