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Setup Consistent Visual Textures for Haptic Surfaces in a Virtual Reality World

机译:在虚拟现实世界中为触觉表面设置一致的视觉纹理

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In the real world, interactions with objects are typically multimodal, involving two or more sensory modalities. To simulate the real world in virtual environments, it is thus important to provide multisensory input. Haptics are increasingly being employed as an input channel. However, different modal interfaces are artificially created in a virtual reality world. Does the visual information we provide about surfaces need to be consistent with their haptic representation? In this paper, we present the results of a haptic texture cognition experiment in which subjects judged the haptic size of regular dots. We found that visual texture information that was consistent with haptic information lead to a higher percentage of correct answers and shorter judging times. Furthermore, we found that participants relied on visual information as judgments became more difficult, even though they were asked to make decisions using haptic stimuli only.
机译:在现实世界中,与对象的交互通常是多模式的,涉及两个或多个感官模式。为了在虚拟环境中模拟现实世界,因此提供多传感器输入非常重要。触觉技术正越来越多地被用作输入通道。但是,在虚拟现实世界中人为地创建了不同的模态界面。我们提供的有关表面的视觉信息是否需要与其触觉表示相一致?在本文中,我们介绍了一种触觉纹理认知实验的结果,在该实验中,受试者判断规则点的触觉大小。我们发现与触觉信息一致的视觉纹理信息导致正确答案的百分比更高,并且判断时间更短。此外,我们发现,尽管要求他们仅使用触觉刺激做出决定,但随着判断变得越来越困难,参与者依赖视觉信息。

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