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An Accessible Multimodal Pong Game Space

机译:无障碍多式乒乓球游戏空间

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摘要

King Pong is an accessible remake of the classic Pong game, supporting a spatially localized audio environment and force feedback (transforming sound into haptic feedback). It may be played either by one player and the computer as opponent, or by two players. In the two-player mode, the opponents can share the same computer, or alternatively play the game over the network. King Pong also supports recording (logging) and playback of game play activities with time stamps for off-line analysis and evaluation. The game is fully configurable, regarding the auditory grid, the behavior of the force feedback, the graphical appearance and various sound effects. Moreover, different levels of difficulty are supported, affecting speed and the game arena (i.e., circular top-bottom sides). This paper reports the design methodology regarding the spatial auditory grid, as well as the use of force feedback, and discusses issues related to the game-play itself, such as the simulation of an artificial opponent.
机译:Pong国王是经典Pong游戏的可重制版本,支持空间本地化的音频环境和强制反馈(将声音转换为触觉反馈)。它可以由一名玩家和作为对手的计算机进行游戏,也可以由两名玩家进行游戏。在两人游戏模式下,对手可以共享同一台计算机,也可以通过网络玩游戏。 King Pong还支持记录(记录)和播放带有时间戳的游戏活动,以进行离线分析和评估。该游戏是完全可配置的,涉及听觉网格,力反馈的行为,图形外观和各种声音效果。而且,支持了不同级别的难度,从而影响了速度和游戏领域(即圆形的上下表面)。本文报告了有关空间听觉网格的设计方法,以及力反馈的使用,并讨论了与游戏本身有关的问题,例如模拟人工对手。

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