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Accessible Play in Everyday Spaces: Mixed Reality Gaming for Adult Powered Chair Users

机译:日常空间中的无障碍游戏:成人电动椅子用户的混合现实游戏

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The advent of affordable and powerful mobile technology has allowed for explorations in mixed reality that merges virtual and physical space. However, the social and entertainment value and efficacy of mixed reality platforms for adult powered chair users has not been widely explored. In this article, we introduce the Mobility Games project, which aims to produce a series of inclusive entertainment technologies and services for people who use powered chairs. We describe our first offering: an accessible, social mixed reality game for co-located mobile play in everyday spaces. Findings from two exploratory field studies and a post hoc observer survey show that adult powered chair users found the game to be entertaining and used a variety of path strategies as they learned to play the game. An initial set of theoretically and empirically informed guidelines for making mobile mixed reality games accessible to adult powered chair users with diverse abilities is proposed.
机译:负担得起且功能强大的移动技术的出现允许人们在混合虚拟现实和物理空间的混合现实中进行探索。但是,尚未广泛探索混合现实平台对成人电动椅子用户的社交和娱乐价值以及功效。在本文中,我们介绍了Mobility Games项目,该项目旨在为使用电动椅的人们提供一系列包容性娱乐技术和服务。我们描述了我们的第一个产品:一款可访问的社交混合现实游戏,用于日常空间中的同位移动游戏。通过两次探索性实地研究和事后观察者调查得出的结果表明,成年有动力的椅子使用者发现游戏很有趣,并在学会玩游戏时使用了各种路径策略。提出了一套初步的理论和经验依据的指导方针,以使具有各种能力的成人电动座椅使用者可以使用移动混合现实游戏。

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