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Deformation constraints in the draping of cloth-like objects

机译:覆盖布状物体时的变形约束

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摘要

Techniques animating a kind of cloth-like objects based on mass-spring (MS) model are widely used in the real-time simulation systems. A velocity modification algorithm based on the explicit Euler integration method is firstly proposed to overcome the super-elasticity of the MS model, which effectively improves the accuracy and reality without adding extra computational complexity. Both theoretical and experimental analyses prove that the modification algorithm effectively recuperate the stability of the simple Euler method. The new technique, which blends the integration method and modification algorithm for simulating the draping behavior of a kind of flexible objects, is fast, stable accurate, and suitable for the development of 3D garment CAD system.
机译:基于质量弹簧(MS)模型的一种布状物体的动画制作技术已广泛应用于实时仿真系统中。首先提出了一种基于显式欧拉积分法的速度修正算法,以克服MS模型的超弹性,有效地提高了精度和真实性,而又不增加额外的计算复杂度。理论和实验分析均表明,该改进算法有效地恢复了简单欧拉方法的稳定性。该新技术融合了集成方法和修改算法来模拟一种柔性物体的悬垂行为,具有快速,稳定,准确的特点,适合于3D服装CAD系统的开发。

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