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An Interactive Planner for Tank Assaults

机译:坦克突击的交互式计划器

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摘要

When running an exercise using Computer Generated Forces (CGF) it is desirable for much of the planning of CGF tasks to be done automatically. However, it is also important that the CGF operator is able to influence the planning in order to apply additional knowledge that is not included in the system, or simply because the operator prefers a different solution (subject matter experts often have different notions of the "best" solution in cases where there is a number of plausible alternatives). We have developed an interactive planner for planning tank squadron assaults that can be used to provide input to our CGF system. The planner analyses the terrain to gauge its suitability for the assault and applies a set of constraints to identify a solution appropriate to the terrain. At any stage users may override the automated planning and either select their own preferred solution or alter the planning parameters to produce solutions more acceptable to their needs. The provision of graphical output of the results of each planning stage helps the user to understand how the interaction between the constraints affects the possible solutions. The resulting system can be used as a fully automated planner, a user assistant, or simply as an input device for a user's plan.
机译:使用计算机生成的部队(CGF)进行演习时,希望CGF任务的许多计划是自动完成的。但是,CGF操作人员能够影响计划以应用系统中未包含的其他知识,或者仅仅是因为操作人员更喜欢其他解决方案(主题专家通常对“最好的解决方案”)。我们已经开发了一个交互式计划程序,用于计划坦克中队突击,可用于向我们的CGF系统提供输入。规划人员分析地形以评估其对攻击的适用性,并应用一组约束条件来确定适合该地形的解决方案。在任何阶段,用户都可以覆盖自动计划,或者选择自己喜欢的解决方案,或者更改计划参数以产生更符合他们需求的解决方案。提供每个计划阶段的结果的图形输出可帮助用户了解约束之间的交互作用如何影响可能的解决方案。生成的系统可以用作全自动计划器,用户助手,或者仅用作用户计划的输入设备。

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