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Cosmic Cookery: Making a Stereoscopic 3D Animated Movie

机译:宇宙烹饪:制作立体3D动画电影

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This paper describes our experience making a short stereoscopic movie visualizing the development of structure in the universe during the 13.7 billion years from the Big Bang to the present day. Aimed at a general audience for the Royal Society's 2005 Summer Science Exhibition, the movie illustrates how the latest cosmological theories based on dark matter and dark energy are capable of producing structures as complex as spiral galaxies and allows the viewer to directly compare observations from the real universe with theoretical results. 3D is an inherent feature of the cosmology data sets and stereoscopic visualization provides a natural way to present the images to the viewer, in addition to allowing researchers to visualize these vast, complex data sets. The presentation of the movie used passive, linearly polarized projection onto a 2m wide screen but it was also required to playback on a Sharp RD3D display and in anaglyph projection at venues without dedicated stereoscopic display equipment. Additionally lenticular prints were made from key images in the movie. We discuss the following technical challenges during the stereoscopic production process; 1) Controlling the depth presentation, 2) Editing the stereoscopic sequences, 3) Generating compressed movies in display specific formats. We conclude that the generation of high quality stereoscopic movie content using desktop tools and equipment is feasible. This does require careful quality control and manual intervention but we believe these overheads are worthwhile when presenting inherently 3D data as the result is significantly increased impact and better understanding of complex 3D scenes.
机译:本文描述了我们制作一部短片立体电影的经历,以可视化从大爆炸到今天的137亿年间宇宙结构的发展。该影片针对皇家学会2005年夏季科学展览的一般观众,说明了基于暗物质和暗能量的最新宇宙学理论如何能够产生像螺旋星系一样复杂的结构,并使观看者可以直接比较真实的观测结果。具有理论结果的宇宙。 3D是宇宙学数据集的固有功能,立体可视化提供了一种自然的方式将图像呈现给查看者,此外还使研究人员可以可视化这些庞大而复杂的数据集。电影的演示使用了无源,线性极化的投影到2m宽的屏幕上,但是还需要在Sharp RD3D显示器上以及没有专用立体显示设备的场馆的立体浮雕上播放。此外,还从电影中的关键图像制作了双凸透镜印刷品。我们讨论了立体生产过程中的以下技术挑战; 1)控制深度演示,2)编辑立体序列,3)生成显示特定格式的压缩电影。我们得出的结论是,使用桌面工具和设备生成高质量的立体电影内容是可行的。这确实需要仔细的质量控制和手动干预,但是我们认为,在呈现固有的3D数据时,这些开销是值得的,因为这样可以显着增加影响并更好地理解复杂的3D场景。

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