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Intergroup Prisoner's Dilemma with Intragroup Power Dynamics and Individual Power Drive

机译:组间囚徒困境与组内动力动力学和独立动力驱动

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This paper introduces a game paradigm to be used in behavioral experiments studying learning and evolution of cooperation. The goals for such a paradigm are both practical and theoretical. The design of the game emphasizes features that are advantageous for experimental purposes (e.g., binary choice, matrix format, and tractability) and also features that increase the ecological validity of the game (e.g., multiple players, social structure, asymmetry, conflicting motives, and stochastic behavior). A simulation of the game based on human data from a previous study is used to predict the impact of different levels of power drive on payoff and power, to be corroborated in future studies.
机译:本文介绍了一种用于研究合作和学习的行为实验的博弈范式。这种范例的目标既是实践的,也是理论的。游戏的设计强调了有利于实验目的的功能(例如,二进制选择,矩阵格式和易处理性),还增加了游戏的生态有效性(例如,多个玩家,社会结构,不对称,动机冲突,和随机行为)。基于先前研究的人类数据对游戏进行的模拟可用于预测不同水平的动力驱动对收益和动力的影响,这将在以后的研究中得到证实。

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