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A User Study of Story Presence in an Immersive Narrative Experience tested with Variant Levels of Immersion

机译:在沉浸式叙事体验中对故事存在的用户研究,并通过不同的沉浸度进行了测试

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Immersive narratives experienced in Head Mounted Displays (HMD's), whether involving real environments or computer generated, allow the participant to be visually immersed in the story. This study acknowledges three broad variables of immersion in narrative experiences: existence, experience, and environment. The narrowed focus of this user study is on employing perspective as a tool to test the effect of active and passive existence on the sensation of story presence. Two active permutations of a narrative story will be tested against a controlled passive experience using a subjective questionnaire to collect data and analyze the user's experience. The narrow treatment of the study is combined with a broad exploration and attempt to define the language for storytelling in immersive environments as compared to traditional cinema.
机译:头戴显示器(HMD)所经历的沉浸式叙述,无论是涉及真实环境还是计算机生成的,都可以使参与者在视觉上沉浸在故事中。这项研究承认沉浸在叙事体验中的三个主要变量:存在,经验和环境。该用户研究的重点是利用视角作为工具来测试主动和被动存在对故事临场感的影响。叙事故事的两个主动排列将使用主观调查问卷针对受控的被动体验进行测试,以收集数据并分析用户的体验。与传统电影相比,对研究的狭treatment处理与广泛的探索相结合,并试图为沉浸式环境中的故事叙述定义语言。

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