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An Interactive Interface for Lighting-by-Example

机译:实例照明的交互式界面

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摘要

Lighting design in computer graphics is essentially not a random process but one driven by both a technical and aesthetic appreciation of lighting. In some applications, the result of the lighting design process is a 2D image derived by rendering a 3D scene. Users with limited understandings of manipulation of lighting parameters may have difficulties in properly modifying the lighting parameters in order to achieve desired lighting effects. We present and demonstrate an approach to lighting design in applications where the expected result of the lighting design process is a 2D image. In this approach, the lighting-by-example method using perception-based objective function is used in combination with an interactive interface in order to optimize lighting parameters for an object or a group of objects individually, and the visual results of these separate processes are combined (utilizing 3D depth information) in the seamless generation of a final 2D image.
机译:计算机图形学中的照明设计本质上不是一个随机的过程,而是受照明技术和审美的双重驱动。在某些应用中,照明设计过程的结果是通过渲染3D场景得出的2D图像。对照明参数的操纵了解有限的用户可能难以正确修改照明参数以实现所需的照明效果。我们介绍并演示一种在照明设计过程的预期结果为2D图像的应用中进行照明设计的方法。在这种方法中,使用基于感知的目标函数的示例照明方法与交互式界面结合使用,以便分别优化一个对象或一组对象的照明参数,并且这些单独过程的视觉结果是在最终2D图像的无缝生成中结合(利用3D深度信息)。

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