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Sketch Based Volumetric Clouds

机译:基于草图的体积云

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Like many natural phenomenon, clouds are often modeled using procedural methods, which may be difficult for an artist to control. In this paper, a freehand sketching system is proposed to control the modeling of volumetric clouds. Input sketches are used to generate a closed mesh, defining the initial cloud volume. Sketch analysis as well as the elevation at which the cloud is drawn is used to identify the cloud type and then generate a mesh with the appropriate characteristics for the determined cloud type. The cloud volume can then be edited using Boolean operations that allow for addition and removal of material from existing clouds. The proposed modeling system provides an intuitive framework for generating individual clouds and entire cloud fields, while maintaining the interactive rates necessitated by the sketch-based paradigm.
机译:像许多自然现象一样,通常使用程序方法对云进行建模,这对于艺术家而言可能很难控制。本文提出了一种徒手素描系统来控制体积云的建模。输入草图用于生成封闭的网格,从而定义初始云量。草图分析以及绘制云的海拔高度用于识别云类型,然后生成具有针对所确定云类型的适当特征的网格。然后可以使用布尔运算来编辑云量,该布尔运算允许从现有云中添加和删除材料。所提出的建模系统提供了一个直观的框架,用于生成单个云和整个云场,同时保持基于草图的范例所需的交互速率。

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