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Sketch Based Volumetric Clouds

机译:基于素描的体积云

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摘要

Like many natural phenomenon, clouds are often modeled using procedural methods, which may be difficult for an artist to control. In this paper, a freehand sketching system is proposed to control the modeling of volumetric clouds. Input sketches are used to generate a closed mesh, defining the initial cloud volume. Sketch analysis as well as the elevation at which the cloud is drawn is used to identify the cloud type and then generate a mesh with the appropriate characteristics for the determined cloud type. The cloud volume can then be edited using Boolean operations that allow for addition and removal of material from existing clouds. The proposed modeling system provides an intuitive framework for generating individual clouds and entire cloud fields, while maintaining the interactive rates necessitated by the sketch-based paradigm.
机译:与许多自然现象一样,云通常使用程序方法进行建模,这可能难以控制艺术家。在本文中,提出了一种手绘草图系统来控制体积云的建模。输入草图用于生成闭合网格,定义初始云卷。草图分析以及绘制云的高程用于识别云类型,然后为所确定的云类型产生具有适当特性的网格。然后可以使用布尔操作来编辑云卷,允许添加和从现有云中删除材料。所提出的建模系统提供了一种用于生成各个云和整个云字段的直观框架,同时保持基于草图的范例所需的交互式率。

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