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Batch Steganography and the Threshold Game

机译:批量隐写术和阈值游戏

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摘要

In Batch Steganography we assume that a Steganographer has to choose how to allocate a fixed amount of data between a large number of covers. Given the existence of a steganalysis method for individual objects (satisfying certain assumptions) we assume that a Warden attempts to detect the payload by pooling the evidence from all the objects. This paper works out the details of a particular method for the Warden, which counts the number of objects of which the detection statistic surpasses a certain threshold. This natural pooling method leads to a game between the Warden and Steganographer, and there are different varieties depending on whether the moves are sequential or simultaneous. The solutions are intriguing, suggesting that the Steganographer should always concentrate the payload in as few covers as possible, or exactly the reverse, but never adopt an intermediate strategy. Furthermore, the Warden's optimal strategies are instructive for the benchmarking of quantitative steganalysis methods. Experimental results show that some steganography and steganalysis methods' empirical performance accords with this theory.
机译:在批量隐写术中,我们假定隐写术者必须选择如何在大量封面之间分配固定数量的数据。给定存在针对单个对象的隐写分析方法(满足某些假设),我们假设看守试图通过汇集所有对象的证据来检测有效载荷。本文详细介绍了监狱长的一种特定方法,该方法计算检测统计量超过特定阈值的对象数。这种自然的合并方法导致了Warden和Steganographer之间的博弈,并且根据移动是顺序的还是同时的,存在不同的品种。解决方案很有意思,这表明隐秘术师应始终将有效载荷集中在尽可能少的掩盖中,或者恰好相反,但不要采用中间策略。此外,Warden的最佳策略对定量隐写分析方法的基准化具有指导意义。实验结果表明,某些隐写术和隐写分析方法的经验性能符合该理论。

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