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An Augmented Reality Music Composition Based on the Sonification of Animal Behavior

机译:基于动物行为声化的增强现实音乐作品

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In this paper, we discuss the immersive sonification of an artificial ecosystem in the form of an interactive augmented reality music composition, named Proprius. We first offer an overview of existing work that utilizes ecological models in artistic contexts. We then describe the ecosystemic models employed in Proprius. We evaluate the musical characteristics of animal behaviors, and discuss our approach to sonifying and spatializing them in the context of an interactive augmented reality composition. We provide details of our system in terms of how it implements ecological simulation, real-time sonification, immersive audio, and human-computer interaction.
机译:在本文中,我们以交互式增强现实音乐作品Proprius的形式讨论了人工生态系统的沉浸式超音波处理。我们首先概述在艺术环境中利用生态模型的现有作品。然后,我们描述Proprius中采用的生态系统模型。我们评估了动物行为的音乐特征,并讨论了在交互式增强现实作品的背景下将它们进行声处理和空间化的方法。我们提供有关系统实现生态模拟,实时声处理,身临其境的音频以及人机交互的详细信息。

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