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Using Influence and Persuasion to Shape Player Experiences

机译:利用影响力和说服力塑造玩家体验

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In this paper we present a pilot study on the use of influence to guide player behavior in an interactive storytelling environment. We discuss the need for authoring support in drama management systems and present computational models of influence as a method to meet that need. To investigate some of the benefits of using influence, we implement an authoring tool and web-based mixed-media choose-your-own-adventure-style storytelling system, using it to conduct a pilot study. The pilot study is based on hand-authored static content, but the results indicate promise for generalizing to dynamic content. Further, we provide an analysis of the data that indicates the potential effectiveness of influence statements on affecting player decisions and comment on players' perceptions of self-agency with or without those statements.
机译:在本文中,我们提供了关于在互动式叙事环境中使用影响力来指导玩家行为的初步研究。我们讨论了戏剧管理系统中创作支持的需求,并介绍了影响力的计算模型作为满足该需求的一种方法。为了研究使用影响力的一些好处,我们实施了创作工具和基于Web的混合媒体选择您自己的冒险风格的故事讲述系统,并使用它进行了初步研究。初步研究基于手写的静态内容,但结果表明可以推广到动态内容。此外,我们对数据进行了分析,这些数据表明了影响力陈述对影响玩家决策的潜在效力,并在有或没有这些陈述的情况下评论了玩家对自我代理的看法。

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