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Case Based Game Play in the RoboCup Four-Legged League Part Ⅰ The Theoretical Model

机译:RoboCup四腿联赛中基于案例的游戏玩法(第一部分)理论模型

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Robot Soccer involves planning at many levels, and in this paper we develop high level planning strategies for robots playing in the RoboCup Four-Legged League using case based reasoning. We develop a framework for developing and choosing game plays. Game plays are widely used in many team sports e.g. soccer, hockey, polo, and rugby. One of the current challenges for robots playing in the RoboCup Four-Legged League is choosing the right behaviour in any game situation. We argue that a flexible theoretical model for using case based reasoning for game plays will prove useful in robot soccer. Our model supports game play selection in key game situations which should in turn significantly advantage the team.
机译:机器人足球涉及多个级别的计划,在本文中,我们基于案例推理为在RoboCup四腿联赛中比赛的机器人开发了高级计划策略。我们开发了一个用于开发和选择游戏的框架。游戏在许多团队运动中被广泛使用,例如足球,曲棍球,马球和橄榄球。在RoboCup四腿联赛中,机器人当前面临的挑战之一是在任何游戏情况下选择正确的行为。我们认为,使用基于案例的推理进行游戏的灵活理论模型将在机器人足球中被证明是有用的。我们的模型支持在关键比赛情况下的比赛选择,这反过来又会大大有利于团队。

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