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An algorithm for haptically rendering objects described by point clouds

机译:触觉渲染点云描述的对象的算法

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In this paper, we present an algorithm to haptically render point clouds without first building a corresponding polygonal mesh. Our algorithm deduces necessary surface information, which is inherently unavailable in point clouds, by building neighborhood
机译:在本文中,我们提出一种无需先构建相应的多边形网格即可直观地渲染点云的算法。我们的算法通过构建邻域来推导必要的表面信息,这在点云中是固有不可用的

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