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GEOMETRIC REFINEMENT ALGORITHMS IN COLLISION-BASEDELECTRIC SCULPTING

机译:基于碰撞的几何造型中的几何细化算法

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Complex free-form 3D objects can be created either byrndigitizing a real world object, or directly on a computerrnusing a CAD tool. Micro operations of the traditional 3Drnsurface modeling tools often require specification andrnmanipulation of individual vertex points, thus extremelyrntedious and sometimes even impractical. Our group hasrndeveloped an interactive, collision-based electronicrnsculpting system for efficient free-form surface modeling,rncalled the e-Sculptor. It operates in a manner emulatingrnthe real world process of clay sculpting. When a rigidrn“tool” is pushed against a piece of plastically deformablern“clay”, the “clay's” shape is changed at the local collisionrnsite. This paper focuses on three geometric refinementrnalgorithms involved in collision detection andrndeformation operations. It provides a systematic handlingrnof a variety of situations encountered in the refinementrnprocess, and produces significantly improved results,rnparticularly at the boundaries of collision regions.
机译:复杂的自由形式3D对象可以通过数字化现实对象来创建,也可以使用CAD工具直接在计算机上创建。传统的3Drnsurface建模工具的微操作通常需要对各个顶点进行规范和操纵,因此非常繁琐,有时甚至不切实际。我们小组已经开发了一种基于碰撞的交互式电子雕塑系统,用于高效的自由曲面建模,即电子雕刻家。它以模拟现实世界中粘土雕刻过程的方式运行。当将刚性“工具”推向一块可塑性变形的“粘土”时,“粘土”的形状会在局部碰撞现场发生变化。本文着重介绍了碰撞检测和变形操作中涉及的三种几何精化算法。它为细化过程中遇到的各种情况提供了系统的处理方式,并产生了显着改善的结果,尤其是在碰撞区域的边界。

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