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Leontief economies encode nonzero sum two-player games

机译:Leontief经济体对非零和两人游戏进行编码

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We consider Leontief exchange economies, i.e., economies where the consumers desire goods in fixed proportions. Unlike bimatrix games, such economies are not guaranteed to have equilibria in general. On the other hand, they include suitable restricted versions which always have equilibria.We give a reduction from two-player games to a special family of Leontief exchange economies, which are guaranteed to have equilibria, with the property that the Nash equilibria of any game are in one-to-one correspondence with the equilibria of the corresponding economy.Our reduction exposes a potential hurdle inherent in solving certain families of market equilibrium problems: finding an equilibrium for Leontief economies (where an equilibrium is guaranteed to exist) is at least as hard as finding a Nash equilibrium for two-player nonzero sum games.As a corollary of the one-to-one correspondence, we obtain a number of hardness results for questions related to the computation of market equilibria, using resultsalready established for games [17]. In particular, among other results, we show that it is NP-hard to say whether a particular family of Leontief exchange economies, that is guaranteed to have at least one equilibrium, has more than one equilibrium.Perhaps more importantly, we also prove that it is NP-hard to decide whether a Leontief exchange economy has an equilibrium. This fact should be contrasted against the known PPAD-completeness result of [30], which holds when the problem satisfies some standard sufficient conditions that make it equivalent to the computational version of Brouwer's Fixed Point Theorem.On the algorithmic side, we present an algorithm for finding an approximate equilibrium for some special Leontief economies, which achieves quasi-polynomial time whenever each trader does not demand too much more of any good than some other good.
机译:我们考虑了列昂蒂夫(Leontief)交换经济体,即消费者希望以固定比例购买商品的经济体。与双矩阵博弈不同,此类经济体不能保证总体上具有均衡。另一方面,它们包括始终具有均衡性的适当受限版本。我们将两人游戏减少为Leontief交换经济体的一个特殊家族,以保证具有均衡性,并且具有任何游戏的纳什均衡性我们的减少暴露了解决某些系列的市场均衡问题所固有的潜在障碍:至少要为列昂蒂夫经济体找到一个平衡点(保证存在一个平衡点)就像找到两人非零和博弈的纳什均衡一样困难。作为一对一对应关系的推论,我们使用已经为游戏建立的结果,获得了许多与市场均衡计算有关的问题的硬度结果[ 17]。特别是,除其他结果外,我们证明很难保证一个至少一个均衡的列昂蒂夫交换经济体系的特定家庭是否具有一个以上的均衡,这也许很难说是NP,也许更重要的是,我们还证明了很难确定列昂蒂夫的交换经济是否均衡。应将此事实与已知的[30]的PPAD完整性结果进行对比,后者在问题满足某些标准的充分条件时才成立,该条件使其等效于Brouwer定点定理的计算版本。在算法方面,我们提出一种算法为某些列昂蒂夫(Leontief)特殊经济体寻找近似平衡,只要每个交易者对某种商品的需求不比其他商品多得多,它就可以实现准多项式时间。

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