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Four Principles for User Interface Design of Computerised Clinical Decision Support Systems

机译:计算机化临床决策支持系统用户界面设计的四项原则

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The paper presents results from a design research project of a user interface (UI) for a Computerised Clinical Decision Support System (CDSS). The ambition has been to design Human-Computer Interaction (HC1) that can minimise medication errors. Through an iterative design process a digital prototype for prescription of medicine has been developed. This paper presents results from the formative evaluation of the prototype conducted in a simulation laboratory with ten participating physicians. Data from the simulation is analysed by use of theory on how users perceive information. The conclusion is a model, which sum up four principles of interaction for design of CDSS. The four principles for design of user interfaces for CDSS are summarised as four A's: All in one, At a glance, At hand and Attention. The model emphasises integration of all four interaction principles in the design of user interfaces for CDSS, i.e. the model is an integrated model which we suggest as a guide for interaction design when working with preventing medication errors.
机译:本文介绍了计算机临床决策支持系统(CDSS)的用户界面(UI)的设计研究项目的结果。我们的目标是设计一种可以最大程度减少用药错误的人机交互(HC1)。通过迭代设计过程,已经开发出用于药物处方的数字原型。本文介绍了在模拟实验室中与十名参与医师进行的原型形成评估的结果。通过使用有关用户如何感知信息的理论来分析来自模拟的数据。结论是一个模型,总结了CDSS设计的四个交互原理。 CDSS用户界面设计的四个原则归纳为四个A:合而为一,一目了然,一见倾心。该模型在CDSS用户界面设计中强调了所有四个交互原理的集成,即该模型是一个集成模型,我们建议该模型在预防药物错误时作为交互设计的指南。

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