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3D rendering of passive millimeter-wave scenes using modified open source software

机译:使用修改后的开源软件对被动毫米波场景进行3D渲染

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As millimeter-wave imaging technology becomes more mature, several applications are emerging for which this technology may be useful. However, effectively predicting the nuances of millimeter-wave phenomenology on the usefulness for a given application remains a challenge. To this end, an accurate millimeter-wave scene simulator would have tremendous value in predicting imager requirements for a given application. Herein, we present a passive millimeter-wave scene simulator built on the open-source 3d modeling software Blender. We describe the changes made to the Blender rendering engine to make it suitable for this purpose, including physically accurate reflections at each material interface, volumetric absorption and scattering, and tracking of both s and p polarizations. In addition, we have incorporated a mmW material database and world model that emulates the effects of cold sky profiles for varying weather conditions and frequencies of operation. The images produced by this model have been validated against calibrated experimental imagery captured by a passive scanning millimeter-wave imager for maritime, desert, and standoff detection applications.
机译:随着毫米波成像技术变得更加成熟,正在出现一些可能对该技术有用的应用程序。然而,有效地预测毫米波现象学对给定应用有用性的细微差别仍然是一个挑战。为此,精确的毫米波场景模拟器在预测给定应用的成像器需求方面将具有巨大价值。本文中,我们介绍了基于开源3d建模软件Blender构建的无源毫米波场景模拟器。我们将描述对Blender渲染引擎所做的更改,以使其适合于此目的,包括在每个材质界面上进行物理上精确的反射,体积吸收和散射以及s和p极化的跟踪。此外,我们还结合了mmW材料数据库和世界模型,该模型可模拟寒冷的天空剖面对各种天气条件和运行频率的影响。该模型产生的图像已经针对无源扫描毫米波成像仪在海上,沙漠和对峙检测应用中针对校准的实验图像进行了验证。

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