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A 3D Character Animation Engine for Multimodal Interaction on Mobile Devices

机译:用于移动设备上多模式交互的3D角色动画引擎

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摘要

Talking virtual characters are graphical simulations of real or imaginary persons that enable natural and pleasant multimodal interaction with the user, by means of voice, eye gaze, facial expression and gestures. This paper presents an implementation of a 3D virtual character animation and rendering engine, compliant with the MPEG-4 standard, running on Symbian-based SmartPhones. Real-time animation of virtual characters on mobile devices represents a challenging task, since many limitations must be taken into account with respect to processing power, graphics capabilities, disk space and execution memory size. The proposed optimization techniques allow to overcome these issues, guaranteeing a smooth and synchronous animation of facial expressions and lip movements on mobile phones such as Sony-Ericsson's P800 and Nokia's 6600. The animation engine is specifically targeted to the development of new "Over The Air" services, based on embodied conversational agents, with applications in entertainment (interactive story tellers), navigation aid (virtual guides to web sites and mobile services), news casting (virtual newscasters) and education (interactive virtual teachers).
机译:会说话的虚拟人物是真实或虚构人物的图形模拟,可通过语音,视线,面部表情和手势与用户进行自然愉快的多模式交互。本文介绍了在基于Symbian的SmartPhone上运行的,符合MPEG-4标准的3D虚拟角色动画和渲染引擎的实现。在移动设备上对虚拟角色进行实时动画处理是一项艰巨的任务,因为在处理能力,图形功能,磁盘空间和执行内存大小方面必须考虑许多限制。所建议的优化技术可以克服这些问题,从而确保在手机(如索尼爱立信P800和诺基亚6600)上实现面部表情和唇部动作的平滑同步动画。该动画引擎专门针对新型“空中下载” ”的服务,基于具体的对话代理,并在娱乐(交互式故事讲述人),导航辅助(网站和移动服务的虚拟指南),新闻广播(虚拟新闻播报员)和教育(交互式虚拟老师)中应用。

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