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Visibility Transition Planning for Dynamic Camera Control

机译:动态摄像机控制的可见性过渡计划

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We present a real-time camera control system that uses a global planning algorithm to compute large, occlusion free camera paths through complex environments. The algorithm incorporates the visibility of a focus point into the search strategy, so that a path is chosen along which the focus target will be in view. The efficiency of our algorithm comes from a visibility-aware roadmap data structure that permits the precomputation of a coarse representation of all collision-free paths through an environment, together with an estimate of the pair-wise visibility between all portions of the scene. Our runtime system executes a path planning algorithm using the precomputed roadmap values to find a coarse path, and then refines the path using a sequence of occlusion maps computed on-the-fly. An iterative smoothing algorithm, together with a physically-based camera model, ensures that the path followed by the camera is smooth in both space and time. Our global planning strategy on the visibility-aware roadmap enables large-scale camera transitions as well as a local third-person camera module that follows a player and avoids obstructed viewpoints. The data structure itself adapts at runtime to dynamic occluders that move in an environment. We demonstrate these capabilities in several realistic game environments.
机译:我们提出了一种实时摄像机控制系统,该系统使用全局规划算法来计算通过复杂环境的大型无遮挡摄像机路径。该算法将焦点的可见性合并到搜索策略中,以便选择一条路径,沿着该路径可以看到焦点目标。我们算法的效率来自可视性路线图数据结构,该结构允许对整个环境中所有无碰撞路径的粗略表示进行预计算,以及对场景所有部分之间的成对可视性进行估算。我们的运行时系统使用预先计算的路线图值执行路径规划算法以找到粗略的路径,然后使用即时计算的遮挡图序列来细化路径。迭代平滑算法与基于物理的相机模型一起,可确保相机所遵循的路径在空间和时间上都是平滑的。我们关于能见度的路线图的全球规划策略可实现大型摄像机过渡以及跟随玩家并避免视线受阻的本地第三人称摄像机模块。数据结构本身可以在运行时适应在环境中移动的动态阻塞器。我们在几种现实的游戏环境中演示了这些功能。

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