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A 3D Human Brain Atlas

机译:3D人脑图集

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摘要

3D representations of human physiology provide interesting options in the field of education. Understanding the human brain seems to be much easier when the anatomical structure is shown in the three-dimensional domain rather than in a 2D or flat projection. Seeing how the brain is 'wired' and how the different regions are connected to form circuits and complex networks requires a spatial understanding of the brain structure. Conclusions about how this structure evolved can be drawn more easily from a 3D model than from a 2D depiction of the brain.rnSuch 2D depictions are typically found in textbooks. Our goal is to make a brain atlas three-dimensional, so that different user groups can use the atlas to learn more about the brain and possibly make new discoveries.rnIn order to facilitate this, we have a developed a 3D human brain atlas, which serves as an educational tool for various types of students. The software is interactive and supports multiple user profiles, ranging from K-12 students to physicians and future brain surgeons.rnWe describe a method that combines high-resolution image data, large-scale volume visualization, and rendering on a distributed display cluster with a novel approach to human-computer interaction. The interaction with the atlas is accomplished by using barcodes, which are attached to various brain regions. The user can walk around in front of a large, 200 megapixel tiled display wall, which consists of 10 × 5 = 50 LC flat panel 30" displays and measures 23 × 9 ft. Using a camera-equipped cell phone as a universal input/output device the user scans a barcode and is then either prompted with a question to name the region and enter it on the handheld device (brain quiz), or will be provided with additional information, e.g. research documents about the selected region. The information that is provided to the user on this device over a wireless network depends on the user profile under which the user is registered and has identified himself or herself to the system.rnWe describe new interaction methods for large, wall-sized display systems, which enable every user to experience the visualization provided by the system either on their own or collaboratively. This new approach is different from existing methods which usually require one person to operate the system and take the lead, while others become merely observers. The system also facilitates the delivery of additional, specific information for each user based on their age group, educational background, or research intent.
机译:人类生理学的3D表示法在教育领域提供了有趣的选择。当在三维区域而不是二维或平面投影中显示解剖结构时,了解人脑似乎容易得多。要了解大脑如何“布线”以及如何将不同区域连接起来以形成电路和复杂的网络,就需要对大脑结构进行空间理解。通过3D模型比通过大脑的2D描绘更容易得出关于这种结构如何演变的结论。这种2D描绘通常在教科书中找到。我们的目标是使大脑地图集具有三维效果,以便不同的用户群体可以使用该地图集来了解有关大脑的更多信息,并可能做出新的发现。为了促进这一点,我们开发了3D人类大脑地图集,用作针对各种类型学生的教育工具。该软件是交互式的,并且支持从K-12级学生到医师以及未来的脑外科医师的多个用户配置文件。rn我们描述了一种结合高分辨率图像数据,大规模体积可视化和在分布式显示集群上进行渲染的方法,人机交互的新颖方法。与地图集的互动是通过使用条形码完成的,条形码附着在各个大脑区域。用户可以在200兆像素的大显示墙前走来走去,该显示墙由10×5 = 50 LC平板30“显示器组成,尺寸为23×9 ft。使用带摄像头的手机作为通用输入/在输出设备上,用户扫描条形码,然后提示输入问题以命名区域并在手持设备上输入该区域(大脑测验),或者将获得其他信息,例如有关所选区域的研究文档。通过无线网络在此设备上为用户提供的信息取决于用户配置文件,在该用户配置文件下用户已注册并已向系统标识了他或她自己。rn我们描述了用于大型,墙壁大小的显示系统的新交互方法,该方法可实现用户可以自己或通过协作来体验系统提供的可视化效果,这种新方法不同于现有方法,后者通常需要一个人来操作系统并发挥领导作用,而其他方法则需要仅仅是观察者。该系统还有助于根据他们的年龄段,教育背景或研究目的为每个用户提供其他特定信息。

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