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Video Game Design for Mobile Phones

机译:手机视频游戏设计

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摘要

This article explores the use of mobile phones for educational purposes through the design, development and evaluation of Role Playing Games (RPG). To accomplish this, we differentiated between the functionality and design of the videogame, developing a videogame engine and videogames prototypes. Thus the engine was responsible for controlling the videogame's functionalities regarding the prototypes designed. Once designed and developed, a usability evaluation of the videogames with end-users was administered. Results show that the videogames implemented were usable, easy and pleasant to use, and that they fully motivated learners as mobile learning tools.
机译:本文通过角色扮演游戏(RPG)的设计,开发和评估,探讨了将手机用于教育目的的方法。为此,我们区分了视频游戏的功能和设计,开发了视频游戏引擎和视频游戏原型。因此,引擎负责控制与设计原型有关的视频游戏功能。一旦设计和开发,就可以对最终用户进行视频游戏的可用性评估。结果表明,实施的视频游戏非常实用,易于使用且令人愉悦,并且充分激发了学习者作为移动学习工具的兴趣。

著录项

  • 来源
    《》|2010年|p.199-210|共12页
  • 会议地点 Brisbane(AU);Brisbane(AU);Brisbane(AU);Brisbane(AU)
  • 作者

    Jaime Sanchez; Matias Espinoza;

  • 作者单位

    Department of Computer Science, Center for Advanced Research in Education (CARE) University of Chile Blanco Encalada 2120, Santiago, Chile;

    rnDepartment of Computer Science, Center for Advanced Research in Education (CARE) University of Chile Blanco Encalada 2120, Santiago, Chile;

  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 计算技术、计算机技术;
  • 关键词

    cell phone; mobile; RPG; videogame; problem solving;

    机译:手机;移动;角色扮演游戏;电子游戏;解决问题;

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