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Pedal Effects Modeling for Stringed Instruments by Employing Schemes of DSP in Real Time for Vocals and Music

机译:踏板效果通过在实时使用DSP方案进行人物和音乐来施用弦乐器

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In this paper, it is proposed to put forward musical sound effects processing system based on virtual analog modeling and digital signal processing techniques. The effects used most commonly by musicians such as, fuzz, phaser, distortion reverb, echo, flanger tremolo, vibrato, etc., are generated by analog circuits. Here, we propose to generate these effects by using the concept of digital signal processing filters. The proposed system works on wave files and also on the buffered audio which is fed from the microphone input of computer. The proposed system is built around by using the codes in Scilab/Octave and the sequences of effects are sequenced depending on the musicians/artists choice. The various concepts of filtering in digital signal processing are used. The results obtained are compared with the commercially available systems.
机译:在本文中,提出了基于虚拟模拟建模和数字信号处理技术的音乐效应处理系统。由音乐家最常使用的效果,例如模糊,相位器,失控器,回波,法兰蛋白颤音,颤音等,由模拟电路产生。在这里,我们建议通过使用数字信号处理过滤器的概念来生成这些效果。所提出的系统在波浪文件上工作,也适用于从计算机的麦克风输入馈送的缓冲音频。通过使用Scilab / Octave中的代码建立了所提出的系统,并且根据音乐家/艺术家的选择,对效果的序列进行测序。使用在数字信号处理中过滤的各种概念。将得到的结果与市售的系统进行比较。

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