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The design of immersive English learning environment using augmented reality

机译:利用增强现实设计沉浸式英语学习环境

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The study uses augmented reality (AR) technology to integrate virtual objects into the real learning environment for language learning. The English AR classroom is constructed using the system prototyping method and evaluated by semi-structured in-depth interviews. According to the flow theory by Csikszenmihalyi in 1975 along with the immersive factors from Trevino and Webster in 1992, the proposed system uses the computer information systems with augmented reality technology to create flow experiences and embodied cognition. The effects of the English AR classroom are evaluated by semi-structured in-depth interviews. Based on the opinions of the domain experts, the AR prototype system validates the possibility of carrying out digital immersive language learning and embodied cognition. In addition, the concerns of the curriculum designs based on this system are discussed to show the intension of the practical uses.
机译:该研究使用增强现实(AR)技术将虚拟物体集成到真实学习环境中的语言学习。英语AR教室是使用系统原型化方法构建的,并通过半结构化的深入访谈进行评估。根据1975年CSikszenMihalyi的流量理论以及1992年的Tevino和Webster的沉浸式因素,所提出的系统使用具有增强现实技术的计算机信息系统来创造流动体验和体现认知。英语AR教室的效果通过半结构化的深入访谈来评估。基于域专家的意见,AR原型系统验证了进行数字沉浸语言学习和体现认知的可能性。此外,讨论了基于该系统的课程设计的担忧,以显示实际用途的内容。

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