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The design of immersive English learning environment using augmented reality

机译:使用增强现实的沉浸式英语学习环境设计

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The study uses augmented reality (AR) technology to integrate virtual objects into the real learning environment for language learning. The English AR classroom is constructed using the system prototyping method and evaluated by semi-structured in-depth interviews. According to the flow theory by Csikszenmihalyi in 1975 along with the immersive factors from Trevino and Webster in 1992, the proposed system uses the computer information systems with augmented reality technology to create flow experiences and embodied cognition. The effects of the English AR classroom are evaluated by semi-structured in-depth interviews. Based on the opinions of the domain experts, the AR prototype system validates the possibility of carrying out digital immersive language learning and embodied cognition. In addition, the concerns of the curriculum designs based on this system are discussed to show the intension of the practical uses.
机译:该研究使用增强现实(AR)技术将虚拟对象集成到用于语言学习的真实学习环境中。英语AR教室是使用系统原型方法构建的,并通过半结构化深度访谈进行评估。根据1975年Csikszenmihalyi的流量理论以及1992年Trevino和Webster的沉浸因子,所提出的系统使用具有增强现实技术的计算机信息系统来创建流量体验和体现的认知。通过半结构化的深度访谈来评估英语AR课堂的效果。基于领域专家的意见,AR原型系统验证了进行数字沉浸式语言学习和体现认知的可能性。此外,讨论了基于该系统的课程设计的关注点,以显示实际用途的意图。

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