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Teach Me What You Want to Play: Learning Variants of Connect Four Through Human-Robot Interaction

机译:教我你想玩的东西:通过人机互动学习四个的学习变体

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This paper investigates the use of game theoretic representations to represent and learn how to play interactive games such as Connect Four. We combine aspects of learning by demonstration, active learning, and game theory allowing a robot to leverage its developing representation of the game to conduct question/answer sessions with a person, thus filling in gaps in its knowledge. The paper demonstrates a method for teaching a robot the win conditions of the game Connect Four and its variants using a single demonstration and a few trial examples with a question and answer session led by the robot. Our results show that the robot can learn arbitrary win conditions for the game with little prior knowledge of the win conditions and then play the game with a human utilizing the learned win conditions. Our experiments also show that some questions are more important for learning the game's win conditions. We believe that this method could be broadly applied to a variety of interactive learning scenarios. (A preliminary version of this paper was accepted at [5]).
机译:本文调查了游戏理论表现的使用来代表和学习如何播放交互式游戏,如连接四个。我们将学习的方面通过示范,主动学习和游戏理论结合允许机器人利用其开发游戏的表现,与一个人进行问题/答案会议,从而填补了知识的差距。本文演示了一种用于教授机器人的方法,使用单一演示和由机器人领导的问题和应答会话的少数试验示例来教授游戏的胜利条件和其变体。我们的研究结果表明,机器人可以使用胜利条件的少数先验知识来学习游戏的任意赢得胜利条件,然后使用人类利用所学习的胜利条件来玩游戏。我们的实验还表明,一些问题对于学习游戏的胜利情况更为重要。我们认为,这种方法可以广泛应用于各种互动学习情景。 (本文的初步版本被接受在[5])。

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